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WIP of assimp integration.
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2135 changed files with 1260856 additions and 7 deletions
138
Engine/source/ts/assimp/assimpAppMaterial.cpp
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138
Engine/source/ts/assimp/assimpAppMaterial.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "ts/loader/appSequence.h"
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#include "ts/assimp/assimpAppMaterial.h"
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#include "ts/assimp/assimpAppMesh.h"
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#include "materials/materialManager.h"
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#include "ts/tsMaterialList.h"
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// assimp include files.
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#include <assimp/cimport.h>
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#include <assimp/scene.h>
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#include <assimp/postprocess.h>
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#include <assimp/types.h>
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String AppMaterial::cleanString(const String& str)
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{
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String cleanStr(str);
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// Replace invalid characters with underscores
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const String badChars(" -,.+=*/");
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for (String::SizeType i = 0; i < badChars.length(); i++)
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cleanStr.replace(badChars[i], '_');
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// Prefix with an underscore if string starts with a number
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if ((cleanStr[0] >= '0') && (cleanStr[0] <= '9'))
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cleanStr.insert(0, '_');
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return cleanStr;
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}
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AssimpAppMaterial::AssimpAppMaterial(const char* matName)
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{
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name = matName;
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diffuseColor = LinearColorF::ONE;
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specularColor = LinearColorF::ONE;
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specularPower = 0.8f;
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doubleSided = false;
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// Set some defaults
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flags |= TSMaterialList::S_Wrap;
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flags |= TSMaterialList::T_Wrap;
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}
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AssimpAppMaterial::AssimpAppMaterial(const struct aiMaterial* mtl)
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{
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aiString matName;
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mtl->Get(AI_MATKEY_NAME, matName);
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name = matName.C_Str();
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if ( name.isEmpty() )
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name = "defaultMaterial";
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Con::printf("[ASSIMP] Loaded Material: %s", matName.C_Str());
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// Opacity
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F32 opacity = 0.0f;
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mtl->Get(AI_MATKEY_OPACITY, opacity);
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// Diffuse color
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aiColor3D diff_color (0.f, 0.f, 0.f);
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mtl->Get(AI_MATKEY_COLOR_DIFFUSE, diff_color);
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diffuseColor = LinearColorF(diff_color.r, diff_color.g, diff_color.b, opacity);
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// Spec Color color
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aiColor3D spec_color (0.f, 0.f, 0.f);
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mtl->Get(AI_MATKEY_COLOR_DIFFUSE, spec_color );
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specularColor = LinearColorF(spec_color.r, spec_color.g, spec_color.b, 1.0f);
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// Specular Power
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mtl->Get(AI_MATKEY_SHININESS_STRENGTH, specularPower);
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// Double-Sided
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S32 dbl_sided = 0;
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mtl->Get(AI_MATKEY_TWOSIDED, dbl_sided);
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doubleSided = (dbl_sided != 0);
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// Set some defaults
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flags |= TSMaterialList::S_Wrap;
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flags |= TSMaterialList::T_Wrap;
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}
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Material* AssimpAppMaterial::createMaterial(const Torque::Path& path) const
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{
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// The filename and material name are used as TorqueScript identifiers, so
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// clean them up first
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String cleanFile = cleanString(TSShapeLoader::getShapePath().getFileName());
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String cleanName = cleanString(getName());
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// Prefix the material name with the filename (if not done already by TSShapeConstructor prefix)
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//if (!cleanName.startsWith(cleanFile))
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// cleanName = cleanFile + "_" + cleanName;
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// Determine the blend operation for this material
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Material::BlendOp blendOp = (flags & TSMaterialList::Translucent) ? Material::LerpAlpha : Material::None;
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if (flags & TSMaterialList::Additive)
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blendOp = Material::Add;
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else if (flags & TSMaterialList::Subtractive)
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blendOp = Material::Sub;
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// Create the Material definition
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const String oldScriptFile = Con::getVariable("$Con::File");
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Con::setVariable("$Con::File", path.getFullPath()); // modify current script path so texture lookups are correct
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Material *newMat = MATMGR->allocateAndRegister( cleanName, getName() );
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Con::setVariable("$Con::File", oldScriptFile); // restore script path
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newMat->mDiffuseMapFilename[0] = "";
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newMat->mNormalMapFilename[0] = "";
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newMat->mSpecularMapFilename[0] = "";
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newMat->mDiffuse[0] = diffuseColor;
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//newMat->mSpecular[0] = specularColor;
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//newMat->mSpecularPower[0] = specularPower;
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newMat->mDoubleSided = doubleSided;
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newMat->mTranslucent = (bool)(flags & TSMaterialList::Translucent);
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newMat->mTranslucentBlendOp = blendOp;
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return newMat;
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}
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