Torque3D/Engine/source/ts/assimp/assimpAppMaterial.cpp
2019-02-08 16:25:43 -06:00

138 lines
4.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "ts/loader/appSequence.h"
#include "ts/assimp/assimpAppMaterial.h"
#include "ts/assimp/assimpAppMesh.h"
#include "materials/materialManager.h"
#include "ts/tsMaterialList.h"
// assimp include files.
#include <assimp/cimport.h>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#include <assimp/types.h>
String AppMaterial::cleanString(const String& str)
{
String cleanStr(str);
// Replace invalid characters with underscores
const String badChars(" -,.+=*/");
for (String::SizeType i = 0; i < badChars.length(); i++)
cleanStr.replace(badChars[i], '_');
// Prefix with an underscore if string starts with a number
if ((cleanStr[0] >= '0') && (cleanStr[0] <= '9'))
cleanStr.insert(0, '_');
return cleanStr;
}
AssimpAppMaterial::AssimpAppMaterial(const char* matName)
{
name = matName;
diffuseColor = LinearColorF::ONE;
specularColor = LinearColorF::ONE;
specularPower = 0.8f;
doubleSided = false;
// Set some defaults
flags |= TSMaterialList::S_Wrap;
flags |= TSMaterialList::T_Wrap;
}
AssimpAppMaterial::AssimpAppMaterial(const struct aiMaterial* mtl)
{
aiString matName;
mtl->Get(AI_MATKEY_NAME, matName);
name = matName.C_Str();
if ( name.isEmpty() )
name = "defaultMaterial";
Con::printf("[ASSIMP] Loaded Material: %s", matName.C_Str());
// Opacity
F32 opacity = 0.0f;
mtl->Get(AI_MATKEY_OPACITY, opacity);
// Diffuse color
aiColor3D diff_color (0.f, 0.f, 0.f);
mtl->Get(AI_MATKEY_COLOR_DIFFUSE, diff_color);
diffuseColor = LinearColorF(diff_color.r, diff_color.g, diff_color.b, opacity);
// Spec Color color
aiColor3D spec_color (0.f, 0.f, 0.f);
mtl->Get(AI_MATKEY_COLOR_DIFFUSE, spec_color );
specularColor = LinearColorF(spec_color.r, spec_color.g, spec_color.b, 1.0f);
// Specular Power
mtl->Get(AI_MATKEY_SHININESS_STRENGTH, specularPower);
// Double-Sided
S32 dbl_sided = 0;
mtl->Get(AI_MATKEY_TWOSIDED, dbl_sided);
doubleSided = (dbl_sided != 0);
// Set some defaults
flags |= TSMaterialList::S_Wrap;
flags |= TSMaterialList::T_Wrap;
}
Material* AssimpAppMaterial::createMaterial(const Torque::Path& path) const
{
// The filename and material name are used as TorqueScript identifiers, so
// clean them up first
String cleanFile = cleanString(TSShapeLoader::getShapePath().getFileName());
String cleanName = cleanString(getName());
// Prefix the material name with the filename (if not done already by TSShapeConstructor prefix)
//if (!cleanName.startsWith(cleanFile))
// cleanName = cleanFile + "_" + cleanName;
// Determine the blend operation for this material
Material::BlendOp blendOp = (flags & TSMaterialList::Translucent) ? Material::LerpAlpha : Material::None;
if (flags & TSMaterialList::Additive)
blendOp = Material::Add;
else if (flags & TSMaterialList::Subtractive)
blendOp = Material::Sub;
// Create the Material definition
const String oldScriptFile = Con::getVariable("$Con::File");
Con::setVariable("$Con::File", path.getFullPath()); // modify current script path so texture lookups are correct
Material *newMat = MATMGR->allocateAndRegister( cleanName, getName() );
Con::setVariable("$Con::File", oldScriptFile); // restore script path
newMat->mDiffuseMapFilename[0] = "";
newMat->mNormalMapFilename[0] = "";
newMat->mSpecularMapFilename[0] = "";
newMat->mDiffuse[0] = diffuseColor;
//newMat->mSpecular[0] = specularColor;
//newMat->mSpecularPower[0] = specularPower;
newMat->mDoubleSided = doubleSided;
newMat->mTranslucent = (bool)(flags & TSMaterialList::Translucent);
newMat->mTranslucentBlendOp = blendOp;
return newMat;
}