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allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out.
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3 changed files with 15 additions and 1 deletions
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@ -371,6 +371,7 @@ class SceneObject : public NetObject, private SceneContainer::Link, public Proce
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SceneObject();
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virtual ~SceneObject();
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bool mPathfindingIgnore;
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/// Triggered when a SceneObject onAdd is called.
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static Signal< void( SceneObject* ) > smSceneObjectAdd;
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