diff --git a/Engine/source/navigation/navMesh.cpp b/Engine/source/navigation/navMesh.cpp index f029c5deb..db70d1cc3 100644 --- a/Engine/source/navigation/navMesh.cpp +++ b/Engine/source/navigation/navMesh.cpp @@ -145,6 +145,17 @@ DefineConsoleFunction(NavMeshUpdateAroundObject, void, (S32 objid, bool remove), obj->enableCollision(); } + +DefineConsoleFunction(NavMeshIgnore, void, (S32 objid, bool _ignore), (0, true), + "@brief Flag this object as not generating a navmesh result.") +{ + SceneObject *obj; + if(!Sim::findObject(objid, obj)) + return; + + obj->mPathfindingIgnore = _ignore; +} + DefineConsoleFunction(NavMeshUpdateOne, void, (S32 meshid, S32 objid, bool remove), (0, 0, false), "@brief Update all tiles in a given NavMesh that intersect the given object's world box.") { @@ -839,6 +850,7 @@ void NavMesh::buildNextTile() static void buildCallback(SceneObject* object,void *key) { SceneContainer::CallbackInfo* info = reinterpret_cast(key); + if (!object->mPathfindingIgnore) object->buildPolyList(info->context,info->polyList,info->boundingBox,info->boundingSphere); } @@ -861,7 +873,7 @@ unsigned char *NavMesh::buildTileData(const Tile &tile, TileData &data, U32 &dat data.geom.clear(); info.polyList = &data.geom; info.key = this; - getContainer()->findObjects(box, StaticShapeObjectType | TerrainObjectType, buildCallback, &info); + getContainer()->findObjects(box, StaticObjectType | DynamicShapeObjectType, buildCallback, &info); // Parse water objects into the same list, but remember how much geometry was /not/ water. U32 nonWaterVertCount = data.geom.getVertCount(); diff --git a/Engine/source/scene/sceneObject.cpp b/Engine/source/scene/sceneObject.cpp index 1420bac11..1d16377af 100644 --- a/Engine/source/scene/sceneObject.cpp +++ b/Engine/source/scene/sceneObject.cpp @@ -144,6 +144,7 @@ SceneObject::SceneObject() mIsScopeAlways = false; mAccuTex = NULL; + mPathfindingIgnore = false; } //----------------------------------------------------------------------------- diff --git a/Engine/source/scene/sceneObject.h b/Engine/source/scene/sceneObject.h index 42c3c53ed..3985d372c 100644 --- a/Engine/source/scene/sceneObject.h +++ b/Engine/source/scene/sceneObject.h @@ -371,6 +371,7 @@ class SceneObject : public NetObject, private SceneContainer::Link, public Proce SceneObject(); virtual ~SceneObject(); + bool mPathfindingIgnore; /// Triggered when a SceneObject onAdd is called. static Signal< void( SceneObject* ) > smSceneObjectAdd;