allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out.

This commit is contained in:
Azaezel 2016-04-04 09:38:24 -05:00
parent 6a40b8bb84
commit bac14875f4
3 changed files with 15 additions and 1 deletions

View file

@ -144,6 +144,7 @@ SceneObject::SceneObject()
mIsScopeAlways = false;
mAccuTex = NULL;
mPathfindingIgnore = false;
}
//-----------------------------------------------------------------------------

View file

@ -371,6 +371,7 @@ class SceneObject : public NetObject, private SceneContainer::Link, public Proce
SceneObject();
virtual ~SceneObject();
bool mPathfindingIgnore;
/// Triggered when a SceneObject onAdd is called.
static Signal< void( SceneObject* ) > smSceneObjectAdd;