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Flips the datablock order exec to always guarantee particle data is loaded ahead of emitter data when making a new module
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1 changed files with 1 additions and 1 deletions
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@ -23,8 +23,8 @@ function @@::onCreateGameServer(%this)
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%this.registerDatablock("./scripts/managedData/managedDatablocks");
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%this.registerDatablock("./scripts/managedData/managedDatablocks");
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%this.registerDatablock("./scripts/managedData/managedForestItemData");
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%this.registerDatablock("./scripts/managedData/managedForestItemData");
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%this.registerDatablock("./scripts/managedData/managedForestBrushData");
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%this.registerDatablock("./scripts/managedData/managedForestBrushData");
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%this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
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%this.registerDatablock("./scripts/managedData/managedParticleData");
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%this.registerDatablock("./scripts/managedData/managedParticleData");
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%this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
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//--DATABLOCK EXEC END--
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//--DATABLOCK EXEC END--
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}
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}
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