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Phase 2: #ifdef for Zodiacs and particles
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7 changed files with 38 additions and 13 deletions
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@ -385,7 +385,8 @@ protected:
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DECLARE_CALLBACK( void, setLagIcon, (bool state) );
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DECLARE_CALLBACK( void, onDataBlocksDone, (U32 sequence) );
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DECLARE_CALLBACK( void, onFlash, (bool state) );
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#ifdef TORQUE_AFX_ENABLED
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// GameConnection is modified to keep track of object selections which are used in
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// spell targeting. This code stores the current object selection as well as the
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// current rollover object beneath the cursor. The rollover object is treated as a
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@ -415,7 +416,7 @@ private:
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public:
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bool isZonedIn() const { return zoned_in; }
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void setZonedIn() { zoned_in = true; }
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#endif
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#ifdef AFX_CAP_DATABLOCK_CACHE
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private:
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static StringTableEntry server_cache_filename;
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