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afxModel-type -- defines a type bit for afxModel objects.
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@ -24,11 +24,15 @@
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#ifndef _OBJECTTYPES_H_
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#ifndef _OBJECTTYPES_H_
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#define _OBJECTTYPES_H_
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#define _OBJECTTYPES_H_
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#include "platform/types.h"
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#include "platform/types.h"
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// Uncomment the AFX_CAP_AFXMODEL_TYPE define below to enable a type flag
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// for afxModel objects.
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//#define AFX_CAP_AFXMODEL_TYPE
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/// Types used for SceneObject type masks (SceneObject::mTypeMask)
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/// Types used for SceneObject type masks (SceneObject::mTypeMask)
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///
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///
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/// @note If a new object type is added, don't forget to add it to
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/// @note If a new object type is added, don't forget to add it to
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@ -155,6 +159,9 @@ enum SceneObjectTypes
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/// @}
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/// @}
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InteriorLikeObjectType = BIT(24),
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InteriorLikeObjectType = BIT(24),
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TerrainLikeObjectType = BIT(25),
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TerrainLikeObjectType = BIT(25),
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#if defined(AFX_CAP_AFXMODEL_TYPE)
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afxModelObjectType = BIT(26)
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#endif
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};
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};
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enum SceneObjectTypeMasks : U32
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enum SceneObjectTypeMasks : U32
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