From b860cb150bcd3cb1ab4dd3b2b9eac1f9443f2d46 Mon Sep 17 00:00:00 2001 From: Marc Chapman Date: Thu, 27 Jul 2017 01:18:57 +0100 Subject: [PATCH] afxModel-type -- defines a type bit for afxModel objects. --- Engine/source/T3D/objectTypes.h | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/Engine/source/T3D/objectTypes.h b/Engine/source/T3D/objectTypes.h index c27479b7f..2b27a7171 100644 --- a/Engine/source/T3D/objectTypes.h +++ b/Engine/source/T3D/objectTypes.h @@ -24,11 +24,15 @@ // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// + #ifndef _OBJECTTYPES_H_ #define _OBJECTTYPES_H_ #include "platform/types.h" +// Uncomment the AFX_CAP_AFXMODEL_TYPE define below to enable a type flag +// for afxModel objects. +//#define AFX_CAP_AFXMODEL_TYPE /// Types used for SceneObject type masks (SceneObject::mTypeMask) /// /// @note If a new object type is added, don't forget to add it to @@ -155,6 +159,9 @@ enum SceneObjectTypes /// @} InteriorLikeObjectType = BIT(24), TerrainLikeObjectType = BIT(25), +#if defined(AFX_CAP_AFXMODEL_TYPE) + afxModelObjectType = BIT(26) +#endif }; enum SceneObjectTypeMasks : U32