rtparams(#) needs to match the ssaomask register

This commit is contained in:
Azaezel 2015-11-02 23:01:43 -06:00
parent 2753f562e8
commit 24f7dc8314

View file

@ -35,7 +35,7 @@ uniform sampler2D dynamicShadowMap : register(S2);
#ifdef USE_SSAO_MASK
uniform sampler2D ssaoMask : register(S3);
uniform float4 rtParams2;
uniform float4 rtParams3;
#endif
float4 AL_VectorLightShadowCast( sampler2D sourceShadowMap,
@ -295,7 +295,7 @@ float4 main( FarFrustumQuadConnectP IN,
// Sample the AO texture.
#ifdef USE_SSAO_MASK
float ao = 1.0 - tex2D( ssaoMask, viewportCoordToRenderTarget( IN.uv0.xy, rtParams2 ) ).r;
float ao = 1.0 - tex2D( ssaoMask, viewportCoordToRenderTarget( IN.uv0.xy, rtParams3 ) ).r;
addToResult *= ao;
#endif