diff --git a/Engine/source/lighting/shadowMap/lightShadowMap.cpp b/Engine/source/lighting/shadowMap/lightShadowMap.cpp index 984f6cbc6..8be673ec2 100644 --- a/Engine/source/lighting/shadowMap/lightShadowMap.cpp +++ b/Engine/source/lighting/shadowMap/lightShadowMap.cpp @@ -313,9 +313,11 @@ void LightShadowMap::render( RenderPassManager* renderPass, return; mStaticRefreshTimer->reset(); + /* TODO: find out why this is causing issue with translucent objects if (_dynamic && (mDynamicRefreshTimer->getElapsedMs() < getLightInfo()->getDynamicRefreshFreq())) return; mDynamicRefreshTimer->reset(); + */ mDebugTarget.setTexture( NULL ); _render( renderPass, diffuseState );