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removes StaticObjectType flag from water objects.
https://github.com/GarageGames/Torque3D/issues/1458
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1 changed files with 1 additions and 1 deletions
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@ -206,7 +206,7 @@ WaterObject::WaterObject()
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mEmissive( false ),
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mEmissive( false ),
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mUnderwaterColor(9, 6, 5, 240)
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mUnderwaterColor(9, 6, 5, 240)
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{
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{
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mTypeMask = WaterObjectType | StaticObjectType;
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mTypeMask = WaterObjectType;
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for( U32 i=0; i < MAX_WAVES; i++ )
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for( U32 i=0; i < MAX_WAVES; i++ )
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{
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{
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