Adds logical check to skip animated statics when baking selection to mesh.

This commit is contained in:
Areloch 2020-08-16 02:16:19 -05:00
parent 81777348c8
commit b6a3fb05d9
2 changed files with 15 additions and 2 deletions

View file

@ -284,6 +284,8 @@ public:
void updateMaterials();
bool isAnimated() { return mPlayAmbient; }
private:
virtual void onStaticModified(const char* slotName, const char* newValue = NULL);
protected: