mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Adds logical check to skip animated statics when baking selection to mesh.
This commit is contained in:
parent
81777348c8
commit
b6a3fb05d9
2 changed files with 15 additions and 2 deletions
|
|
@ -284,6 +284,8 @@ public:
|
|||
|
||||
void updateMaterials();
|
||||
|
||||
bool isAnimated() { return mPlayAmbient; }
|
||||
|
||||
private:
|
||||
virtual void onStaticModified(const char* slotName, const char* newValue = NULL);
|
||||
protected:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue