mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-31 01:55:15 +00:00
Merge pull request #288 from Areloch/MiscImageAssetFixes
Misc. Image Asset improvements
This commit is contained in:
commit
81777348c8
4 changed files with 15 additions and 7 deletions
|
|
@ -353,11 +353,11 @@ ImageAsset::ImageTypes ImageAsset::getImageTypeFromName(const char* name)
|
|||
return (ImageTypes)ret;
|
||||
}
|
||||
|
||||
DefineEngineMethod(ImageAsset, getImageFilename, const char*, (), ,
|
||||
DefineEngineMethod(ImageAsset, getImagePath, const char*, (), ,
|
||||
"Creates an instance of the given GameObject given the asset definition.\n"
|
||||
"@return The GameObject entity created from the asset.")
|
||||
{
|
||||
return object->getImageFileName();
|
||||
return object->getImagePath();
|
||||
}
|
||||
|
||||
DefineEngineMethod(ImageAsset, getImageInfo, const char*, (), ,
|
||||
|
|
|
|||
|
|
@ -1317,7 +1317,7 @@ void AssetImporter::processImageAsset(AssetImportObject* assetItem)
|
|||
{
|
||||
if (!assetItem->filePath.isEmpty())
|
||||
{
|
||||
materialAsset = addImportingAsset("MaterialAsset", "", nullptr, noSuffixName);
|
||||
materialAsset = addImportingAsset("MaterialAsset", assetItem->filePath, nullptr, noSuffixName);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2466,6 +2466,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
|
|||
dSprintf(lineBuffer, 1024, " mapTo=\"%s\";", assetName);
|
||||
file->writeLine((U8*)lineBuffer);
|
||||
|
||||
bool hasRoughness = false;
|
||||
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
|
||||
{
|
||||
AssetImportObject* childItem = assetItem->childAssetItems[i];
|
||||
|
|
@ -2502,6 +2503,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
|
|||
else if (imageType == ImageAsset::ImageTypes::Roughness)
|
||||
{
|
||||
mapFieldName = "RoughnessMap";
|
||||
hasRoughness = true;
|
||||
}
|
||||
|
||||
assetFieldName = mapFieldName + "Asset";
|
||||
|
|
@ -2515,6 +2517,12 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
|
|||
file->writeLine((U8*)lineBuffer);
|
||||
}
|
||||
|
||||
if (hasRoughness)
|
||||
{
|
||||
file->writeLine((U8*)" invertSmoothness = true;");
|
||||
|
||||
}
|
||||
|
||||
file->writeLine((U8*)"};");
|
||||
file->writeLine((U8*)"//--- OBJECT WRITE END ---");
|
||||
|
||||
|
|
|
|||
|
|
@ -176,7 +176,7 @@ function AssetBrowser::buildImageAssetPreview(%this, %assetDef, %previewData)
|
|||
%previewData.assetPath = %assetDef.scriptFile;
|
||||
//%previewData.doubleClickCommand = "EditorOpenFileInTorsion( "@%previewData.assetPath@", 0 );";
|
||||
|
||||
%imageFilePath = %assetDef.getImageFilename();
|
||||
%imageFilePath = %assetDef.getImagePath();
|
||||
if(isFile(%imageFilePath))
|
||||
%previewData.previewImage = %imageFilePath;
|
||||
else
|
||||
|
|
@ -201,7 +201,7 @@ function AssetBrowser::buildImageAssetPreview(%this, %assetDef, %previewData)
|
|||
//Renames the asset
|
||||
function AssetBrowser::renameImageAsset(%this, %assetDef, %newAssetName)
|
||||
{
|
||||
%newFilename = renameAssetLooseFile(%assetDef.imageFile, %newAssetName);
|
||||
%newFilename = renameAssetLooseFile(%assetDef.getImagePath(), %newAssetName);
|
||||
|
||||
if(!%newFilename $= "")
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -163,7 +163,7 @@ function ConvexEditorMaterialBtn::gotMaterialName(%this, %name)
|
|||
if(%diffuseAsset !$= "")
|
||||
{
|
||||
%diffuseAssetDef = AssetDatabase.acquireAsset(%diffuseAsset);
|
||||
%diffusemap = %diffuseAssetDef.imageFile;
|
||||
%diffusemap = %diffuseAssetDef.getImagePath();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -228,7 +228,7 @@ function ConvexEditorDefaultMaterialBtn::gotMaterialName(%this, %name)
|
|||
if(%diffuseAsset !$= "")
|
||||
{
|
||||
%diffuseAssetDef = AssetDatabase.acquireAsset(%diffuseAsset);
|
||||
%diffusemap = %diffuseAssetDef.imageFile;
|
||||
%diffusemap = %diffuseAssetDef.getImagePath();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue