mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-29 16:25:42 +00:00
Working multi-arch archiving
-Working multi arch compile -Required assets now copy to the app bundle TODO: Make the logic to wrap around whether its multi arch -The changes in torqumacosconfigs.cmake are not required if we are only building one architecture, also if it is x86_64 we can drop min deployment target to 10.13
This commit is contained in:
parent
e381bf4838
commit
b6617b1b0f
4 changed files with 32 additions and 9 deletions
|
|
@ -128,6 +128,6 @@ endmacro (filterOut)
|
|||
################# apple frameworks ###################
|
||||
macro(addFramework framework)
|
||||
if (APPLE)
|
||||
set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} "${CMAKE_FRAMEWORK_PATH}/${framework}.framework")
|
||||
set(TORQUE_LINK_FRAMEWORKS ${TORQUE_LINK_FRAMEWORKS} "${CMAKE_FRAMEWORK_PATH}/${framework}.framework")
|
||||
endif()
|
||||
endmacro()
|
||||
Loading…
Add table
Add a link
Reference in a new issue