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https://github.com/TorqueGameEngines/Torque3D.git
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Working multi-arch archiving
-Working multi arch compile -Required assets now copy to the app bundle TODO: Make the logic to wrap around whether its multi arch -The changes in torqumacosconfigs.cmake are not required if we are only building one architecture, also if it is x86_64 we can drop min deployment target to 10.13
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4 changed files with 32 additions and 9 deletions
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@ -55,8 +55,10 @@ endforeach()
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set(CMAKE_FRAMEWORK_PATH "/Applications/XCode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks")
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set(CMAKE_FIND_FRAMEWORK FIRST)
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# minimum for multi arch build is 11.
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set(CMAKE_OSX_DEPLOYMENT_TARGET "11" CACHE STRING "" FORCE)
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set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64" CACHE STRING "" FORCE)
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.13" CACHE STRING "" FORCE)
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set(CMAKE_XCODE_ATTRIBUTE_MACOSX_DEPLOYMENT_TARGET[arch=arm64] "11.0" CACHE STRING "arm 64 minimum deployment target" FORCE)
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set(CMAKE_XCODE_ATTRIBUTE_SDKROOT macosx)
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set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH "NO")
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set(CMAKE_SYSTEM_NAME Darwin)
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@ -69,6 +71,11 @@ set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
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set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
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set(CMAKE_SHARED_MODULE_PREFIX "lib")
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set(CMAKE_SHARED_MODULE_SUFFIX ".so")
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set(CMAKE_C_COMPILER_TARGET x86_64-arm64-apple-macosx11)
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set(CMAKE_CXX_COMPILER_TARGET x86_64-arm64-apple-macosx11)
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set(CMAKE_ASM_COMPILER_TARGET x86_64-arm64-apple-macosx11)
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set(CMAKE_C_COMPILER_ABI ELF)
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set(CMAKE_CXX_COMPILER_ABI ELF)
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set(CMAKE_C_HAS_ISYSROOT 1)
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@ -121,6 +128,7 @@ endif()
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set(CMAKE_XCODE_GENERATE_TOP_LEVEL_PROJECT_ONLY TRUE)
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# Add all libraries to project link phase (lets Xcode handle linking)
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set(CMAKE_XCODE_LINK_BUILD_PHASE_MODE KNOWN_LOCATION)
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set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@loader_path/../Frameworks")
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# Enable codesigning with secure timestamp when not in Debug configuration (required for Notarization)
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set(CMAKE_XCODE_ATTRIBUTE_OTHER_CODE_SIGN_FLAGS[variant=Release] "--timestamp")
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@ -128,6 +128,6 @@ endmacro (filterOut)
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################# apple frameworks ###################
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macro(addFramework framework)
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if (APPLE)
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set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} "${CMAKE_FRAMEWORK_PATH}/${framework}.framework")
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set(TORQUE_LINK_FRAMEWORKS ${TORQUE_LINK_FRAMEWORKS} "${CMAKE_FRAMEWORK_PATH}/${framework}.framework")
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endif()
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endmacro()
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