Working multi-arch archiving

-Working multi arch compile
-Required assets now copy to the app bundle
TODO: Make the logic to wrap around whether its multi arch
-The changes in torqumacosconfigs.cmake are not required if we are only building one architecture, also if it is x86_64 we can drop min deployment target to 10.13
This commit is contained in:
marauder2k7 2023-10-20 12:04:56 +01:00
parent e381bf4838
commit b6617b1b0f
4 changed files with 32 additions and 9 deletions

View file

@ -19,7 +19,7 @@ if (APPLE)
addFramework("IOKit")
#grrr damn you sdl!
addFramework("Carbon")
set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} iconv)
set(TORQUE_LINK_FRAMEWORKS ${TORQUE_LINK_FRAMEWORKS} iconv)
if(NOT TORQUE_DEDICATED)
addFramework("OpenGL")
addFramework("CoreVideo")