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Working multi-arch archiving
-Working multi arch compile -Required assets now copy to the app bundle TODO: Make the logic to wrap around whether its multi arch -The changes in torqumacosconfigs.cmake are not required if we are only building one architecture, also if it is x86_64 we can drop min deployment target to 10.13
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4 changed files with 32 additions and 9 deletions
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@ -19,7 +19,7 @@ if (APPLE)
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addFramework("IOKit")
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#grrr damn you sdl!
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addFramework("Carbon")
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set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} iconv)
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set(TORQUE_LINK_FRAMEWORKS ${TORQUE_LINK_FRAMEWORKS} iconv)
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if(NOT TORQUE_DEDICATED)
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addFramework("OpenGL")
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addFramework("CoreVideo")
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