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gfxGLDevice setShader fix.
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2 changed files with 3 additions and 3 deletions
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@ -811,9 +811,9 @@ GFXShader* GFXGLDevice::createShader()
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return shader;
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}
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void GFXGLDevice::setShader( GFXShader *shader )
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void GFXGLDevice::setShader(GFXShader *shader, bool force)
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{
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if(mCurrentShader == shader)
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if(mCurrentShader == shader && !force)
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return;
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if ( shader )
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