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add cover tool
add cover tool some more cleanup navmeshselecttool needs to use collideBox duDebugDrawTorque now has the transparent blending option
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11 changed files with 142 additions and 88 deletions
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@ -73,6 +73,11 @@ void duDebugDrawTorque::depthMask(bool state, bool isOverride)
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mOverrideState = isOverride;
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}
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void duDebugDrawTorque::blend(bool blend)
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{
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mDesc.setBlend(true);
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}
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void duDebugDrawTorque::texture(bool state)
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{
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// need a checker texture?...... if(state is true) then set first slot to that texture.
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