add cover tool

add cover tool
some more cleanup
navmeshselecttool needs to use collideBox
duDebugDrawTorque now has the transparent blending option
This commit is contained in:
marauder2k7 2025-07-28 08:24:20 +01:00
parent 24ec55e8bc
commit b5d6601b96
11 changed files with 142 additions and 88 deletions

View file

@ -73,6 +73,11 @@ void duDebugDrawTorque::depthMask(bool state, bool isOverride)
mOverrideState = isOverride;
}
void duDebugDrawTorque::blend(bool blend)
{
mDesc.setBlend(true);
}
void duDebugDrawTorque::texture(bool state)
{
// need a checker texture?...... if(state is true) then set first slot to that texture.