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https://github.com/TorqueGameEngines/Torque3D.git
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Core implementation of Physical Based Rendering.
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54f1d8c18e
commit
b4a1d18f42
148 changed files with 4464 additions and 1016 deletions
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@ -297,6 +297,7 @@ void GBitmap::allocateBitmap(const U32 in_width, const U32 in_height, const bool
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case GFXFormatR8G8B8X8:
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case GFXFormatR8G8B8A8: mBytesPerPixel = 4;
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break;
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case GFXFormatL16:
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case GFXFormatR5G6B5:
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case GFXFormatR5G5B5A1: mBytesPerPixel = 2;
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break;
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@ -371,6 +372,7 @@ void GBitmap::allocateBitmapWithMips(const U32 in_width, const U32 in_height, co
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case GFXFormatR8G8B8X8:
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case GFXFormatR8G8B8A8: mBytesPerPixel = 4;
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break;
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case GFXFormatL16:
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case GFXFormatR5G6B5:
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case GFXFormatR5G5B5A1: mBytesPerPixel = 2;
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break;
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@ -679,6 +681,7 @@ bool GBitmap::checkForTransparency()
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{
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// Non-transparent formats
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case GFXFormatL8:
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case GFXFormatL16:
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case GFXFormatR8G8B8:
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case GFXFormatR5G6B5:
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break;
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@ -754,7 +757,8 @@ bool GBitmap::getColor(const U32 x, const U32 y, ColorI& rColor) const
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case GFXFormatL8:
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rColor.set( *pLoc, *pLoc, *pLoc, *pLoc );
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break;
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case GFXFormatL16:
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rColor.set(U8(U16((pLoc[0] << 8) + pLoc[2])), 0, 0, 0);
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case GFXFormatR8G8B8:
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case GFXFormatR8G8B8X8:
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rColor.set( pLoc[0], pLoc[1], pLoc[2], 255 );
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@ -803,6 +807,10 @@ bool GBitmap::setColor(const U32 x, const U32 y, const ColorI& rColor)
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*pLoc = rColor.alpha;
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break;
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case GFXFormatL16:
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dMemcpy(pLoc, &rColor, 2 * sizeof(U8));
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break;
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case GFXFormatR8G8B8:
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dMemcpy( pLoc, &rColor, 3 * sizeof( U8 ) );
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break;
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@ -1122,6 +1130,7 @@ bool GBitmap::read(Stream& io_rStream)
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break;
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case GFXFormatR8G8B8A8: mBytesPerPixel = 4;
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break;
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case GFXFormatL16:
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case GFXFormatR5G6B5:
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case GFXFormatR5G5B5A1: mBytesPerPixel = 2;
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break;
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