diff --git a/Engine/source/T3D/fps/guiShapeNameHud.cpp b/Engine/source/T3D/fps/guiShapeNameHud.cpp index 9556330d2..5bf755a9c 100644 --- a/Engine/source/T3D/fps/guiShapeNameHud.cpp +++ b/Engine/source/T3D/fps/guiShapeNameHud.cpp @@ -196,7 +196,7 @@ void GuiShapeNameHud::onRender( Point2I, const RectI &updateRect) // Collision info. We're going to be running LOS tests and we // don't want to collide with the control object. - static U32 losMask = TerrainObjectType | ShapeBaseObjectType; + static U32 losMask = TerrainObjectType | ShapeBaseObjectType | StaticObjectType; control->disableCollision(); // All ghosted objects are added to the server connection group,