hovervehicle stabilizer fix for groundplane (and other things)

use the generic collisionmask for the stabilizer castrays
This commit is contained in:
AzaezelX 2025-08-26 11:59:05 -05:00
parent 0dbfa4a601
commit b28aaa8baa

View file

@ -725,8 +725,7 @@ void HoverVehicle::updateForces(F32 /*dt*/)
for (j = 0; j < 2; j++) {
if (getContainer()->castRay(stabPoints[j].wsPoint, stabPoints[j].wsPoint + stabPoints[j].wsExtension * 2.0,
TerrainObjectType |
WaterObjectType, &rinfo))
sCollisionMoveMask, &rinfo))
{
reallyFloating = false;