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hovervehicle stabilizer fix for groundplane (and other things)
use the generic collisionmask for the stabilizer castrays
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1 changed files with 1 additions and 2 deletions
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@ -725,8 +725,7 @@ void HoverVehicle::updateForces(F32 /*dt*/)
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for (j = 0; j < 2; j++) {
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if (getContainer()->castRay(stabPoints[j].wsPoint, stabPoints[j].wsPoint + stabPoints[j].wsExtension * 2.0,
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TerrainObjectType |
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WaterObjectType, &rinfo))
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sCollisionMoveMask, &rinfo))
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{
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reallyFloating = false;
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