From b28aaa8baaa6c8aa8d0cca682ebbed34c4edd643 Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Tue, 26 Aug 2025 11:59:05 -0500 Subject: [PATCH] hovervehicle stabilizer fix for groundplane (and other things) use the generic collisionmask for the stabilizer castrays --- Engine/source/T3D/vehicles/hoverVehicle.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Engine/source/T3D/vehicles/hoverVehicle.cpp b/Engine/source/T3D/vehicles/hoverVehicle.cpp index 9f536454c..bd100b3c3 100644 --- a/Engine/source/T3D/vehicles/hoverVehicle.cpp +++ b/Engine/source/T3D/vehicles/hoverVehicle.cpp @@ -725,8 +725,7 @@ void HoverVehicle::updateForces(F32 /*dt*/) for (j = 0; j < 2; j++) { if (getContainer()->castRay(stabPoints[j].wsPoint, stabPoints[j].wsPoint + stabPoints[j].wsExtension * 2.0, - TerrainObjectType | - WaterObjectType, &rinfo)) + sCollisionMoveMask, &rinfo)) { reallyFloating = false;