Org rework and postFX-setup WIP

This commit is contained in:
Areloch 2019-02-08 01:35:35 -06:00
commit b221b312d2
4 changed files with 169 additions and 49 deletions

View file

@ -36,6 +36,9 @@
#include "materials/shaderData.h"
#include "gfx/gfxTextureManager.h"
#include "postFx/postEffect.h"
IMPLEMENT_CONOBJECT(RenderProbeMgr);
ConsoleDocClass( RenderProbeMgr,
@ -246,6 +249,33 @@ RenderProbeMgr::RenderProbeMgr()
{
String brdfPath = Con::getVariable("$Core::BRDFTexture", "core/art/pbr/brdfTexture.dds");
mBrdfTexture = TEXMGR->createTexture(brdfPath, &GFXTexturePersistentProfile);
probePositions.setSize(MAXPROBECOUNT);
probePositions.fill(Point3F::Zero);
probeWorldToObj.setSize(MAXPROBECOUNT);
probeWorldToObj.fill(MatrixF::Identity);
probeBBMin.setSize(MAXPROBECOUNT);
probeBBMin.fill(Point3F::Zero);
probeBBMax.setSize(MAXPROBECOUNT);
probeBBMax.fill(Point3F::Zero);
probeUseSphereMode.setSize(MAXPROBECOUNT);
probeUseSphereMode.fill(0.0f);
probeRadius.setSize(MAXPROBECOUNT);
probeRadius.fill(0.0f);
probeAttenuation.setSize(MAXPROBECOUNT);
probeAttenuation.fill(0.0f);
cubeMaps.setSize(MAXPROBECOUNT);
cubeMaps.fill(NULL);
irradMaps.setSize(MAXPROBECOUNT);
irradMaps.fill(NULL);
}
RenderProbeMgr::RenderProbeMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder)
@ -292,11 +322,26 @@ void RenderProbeMgr::registerProbe(U32 probeIdx)
mRegisteredProbes.push_back_unique(probeIdx);
}
//
//
PostEffect* RenderProbeMgr::getProbeArrayEffect()
{
if (!mProbeArrayEffect)
mProbeArrayEffect = dynamic_cast<PostEffect*>(Sim::findObject("reflectionProbeArrayPostFX"));
return mProbeArrayEffect;
}
//remove
//Con::setIntVariable("lightMetrics::activeReflectionProbes", mReflectProbeBin.size());
//Con::setIntVariable("lightMetrics::culledReflectProbes", 0/*mNumLightsCulled*/);
//
void RenderProbeMgr::_setupStaticParameters()
{
}
void RenderProbeMgr::_setupPerFrameParameters(const SceneRenderState *state)
{
PROFILE_SCOPE(RenderProbeMgr_SetupPerFrameParameters);
@ -654,32 +699,13 @@ void RenderProbeMgr::render( SceneRenderState *state )
MaterialParameterHandle *probeAttenuationSC = reflProbeMat->matInstance->getMaterialParameterHandle("$attenuation");
//Array rendering
static U32 MAXPROBECOUNT = 50;
U32 probeCount = ProbeRenderInst::all.size();
if (probeCount == 0)
return;
MatrixF trans = MatrixF::Identity;
sgData.objTrans = &trans;
Vector<Point3F> probePositions;
Vector<MatrixF> probeWorldToObj;
Vector<Point3F> probeBBMin;
Vector<Point3F> probeBBMax;
Vector<float> probeUseSphereMode;
Vector<float> probeRadius;
Vector<float> probeAttenuation;
probePositions.setSize(MAXPROBECOUNT);
probeWorldToObj.setSize(MAXPROBECOUNT);
probeBBMin.setSize(MAXPROBECOUNT);
probeBBMax.setSize(MAXPROBECOUNT);
probeUseSphereMode.setSize(MAXPROBECOUNT);
probeRadius.setSize(MAXPROBECOUNT);
probeAttenuation.setSize(MAXPROBECOUNT);
//Vector<GFXCubemapHandle> cubeMaps;
//Vector<GFXCubemapHandle> irradMaps;
U32 effectiveProbeCount = 0;
for (U32 i = 0; i < probeCount; i++)
@ -697,6 +723,9 @@ void RenderProbeMgr::render( SceneRenderState *state )
if (!curEntry->mCubemap->isInitialised())
continue;
if (curEntry->mIsSkylight)
continue;
//Setup
const Point3F &probePos = curEntry->getPosition();
probePositions[i] = probePos + curEntry->mProbePosOffset;
@ -704,7 +733,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
MatrixF trans = curEntry->getTransform();
trans.inverse();
probeWorldToObj[i] = trans;
probeWorldToObj[i]=trans;
probeBBMin[i] = curEntry->mBounds.minExtents;
probeBBMax[i] = curEntry->mBounds.maxExtents;
@ -714,24 +743,22 @@ void RenderProbeMgr::render( SceneRenderState *state )
probeRadius[i] = curEntry->mRadius;
probeAttenuation[i] = 1;
//cubeMaps.push_back(curEntry->mCubemap);
//irradMaps.push_back(curEntry->mIrradianceCubemap);
cubeMaps[i] = curEntry->mCubemap;
irradMaps[i] = curEntry->mIrradianceCubemap;
effectiveProbeCount++;
}
if (effectiveProbeCount != 0)
{
U32 count = effectiveProbeCount;
matParams->setSafe(numProbesSC, (float)effectiveProbeCount);
/*GFXCubemapArrayHandle mCubemapArray;
mCubemapArray = GFXCubemapArrayHandle(GFX->createCubemapArray());
GFXCubemapArrayHandle mIrradArray;
mIrradArray = GFXCubemapArrayHandle(GFX->createCubemapArray());
mCubemapArray->initStatic(cubeMaps.address(), cubeMaps.size());
mIrradArray->initStatic(irradMaps.address(), irradMaps.size());*/
mCubemapArray->initStatic(cubeMaps.address(), count);
mIrradArray->initStatic(irradMaps.address(), count);
NamedTexTarget *deferredTarget = NamedTexTarget::find(RenderDeferredMgr::BufferName);
if (deferredTarget)
@ -762,20 +789,17 @@ void RenderProbeMgr::render( SceneRenderState *state )
//GFX->setCubeArrayTexture(5, mIrradArray);
ProbeRenderInst* curEntry = ProbeRenderInst::all[0];
GFX->setCubeTexture(4, curEntry->mCubemap);
GFX->setCubeTexture(5, curEntry->mIrradianceCubemap);
count = MAXPROBECOUNT;
//Final packing
AlignedArray<Point4F> _probePositions(probePositions.size(), sizeof(Point4F), (U8*)probePositions.address(), false);
AlignedArray<Point4F> _probeBBMin(probeBBMin.size(), sizeof(Point4F), (U8*)probeBBMin.address(), false);
AlignedArray<Point4F> _probeBBMax(probeBBMax.size(), sizeof(Point4F), (U8*)probeBBMax.address(), false);
AlignedArray<float> _probeUseSphereMode(probeUseSphereMode.size(), sizeof(float), (U8*)probeUseSphereMode.address(), false);
AlignedArray<float> _probeRadius(probeRadius.size(), sizeof(float), (U8*)probeRadius.address(), false);
AlignedArray<float> _probeAttenuation(probeAttenuation.size(), sizeof(float), (U8*)probeAttenuation.address(), false);
AlignedArray<Point4F> _probePositions(count, sizeof(Point4F), (U8*)probePositions.address(), false);
AlignedArray<Point4F> _probeBBMin(count, sizeof(Point4F), (U8*)probeBBMin.address(), false);
AlignedArray<Point4F> _probeBBMax(count, sizeof(Point4F), (U8*)probeBBMax.address(), false);
AlignedArray<float> _probeUseSphereMode(count, sizeof(float), (U8*)probeUseSphereMode.address(), false);
AlignedArray<float> _probeRadius(count, sizeof(float), (U8*)probeRadius.address(), false);
AlignedArray<float> _probeAttenuation(count, sizeof(float), (U8*)probeAttenuation.address(), false);
matParams->set(probePositionSC, _probePositions);
matParams->set(probeWorldToObjSC, probeWorldToObj.address(), probeWorldToObj.size());
matParams->set(probeWorldToObjSC, probeWorldToObj.address(), count);
matParams->set(probeBBMinSC, _probeBBMin);
matParams->set(probeBBMaxSC, _probeBBMax);
matParams->set(probeUseSphereModeSC, _probeUseSphereMode);
@ -793,11 +817,9 @@ void RenderProbeMgr::render( SceneRenderState *state )
reflProbeMat->matInstance->setTransforms(matrixSet, state);
reflProbeMat->matInstance->setSceneInfo(state, sgData);
GFX->drawPrimitive(GFXTriangleStrip, 0, 2);
GFX->drawPrimitive(GFXTriangleStrip, 0, 2);
}
}
//
//
GFX->popActiveRenderTarget();