From b097c76eda12ed615f6d560b82bd30f330216f14 Mon Sep 17 00:00:00 2001 From: Daniel Buckmaster Date: Wed, 3 Oct 2012 07:32:06 +1000 Subject: [PATCH] Fixed stream read/write mismatch bug. It was causing Vehicles to roll forwards with a constant velocity when stationary, and ignore move->y. --- Engine/source/T3D/vehicles/vehicle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/T3D/vehicles/vehicle.cpp b/Engine/source/T3D/vehicles/vehicle.cpp index 283b66302..f4b58ac61 100644 --- a/Engine/source/T3D/vehicles/vehicle.cpp +++ b/Engine/source/T3D/vehicles/vehicle.cpp @@ -298,7 +298,7 @@ void VehicleData::packData(BitStream* stream) stream->write(steeringReturn); stream->write(steeringReturnSpeedScale); - stream->write(powerSteering); + stream->writeFlag(powerSteering); stream->writeFlag(cameraRoll); stream->write(cameraLag);