renames the engine method arg to avoid name confusion.

This commit is contained in:
Areloch 2016-09-14 19:42:05 -05:00
parent ab68a19a8b
commit af2ac4472e

View file

@ -921,15 +921,15 @@ DefineEngineMethod( GuiInspector, setObjectField, void, (const char* fieldname,
//-----------------------------------------------------------------------------
DefineEngineMethod( GuiInspector, findByObject, S32, (SimObject* object), ,
DefineEngineMethod( GuiInspector, findByObject, S32, (SimObject* obj), ,
"Returns the id of an awake inspector that is inspecting the passed object if one exists\n"
"@param object Object to find away inspector for."
"@return id of an awake inspector that is inspecting the passed object if one exists, else NULL or 0.")
{
if ( !object )
if ( !obj)
return NULL;
SimObject *inspector = GuiInspector::findByObject( object );
SimObject *inspector = GuiInspector::findByObject(obj);
if ( !inspector )
return NULL;