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renames the engine method arg to avoid name confusion.
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1 changed files with 3 additions and 3 deletions
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@ -921,15 +921,15 @@ DefineEngineMethod( GuiInspector, setObjectField, void, (const char* fieldname,
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//-----------------------------------------------------------------------------
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DefineEngineMethod( GuiInspector, findByObject, S32, (SimObject* object), ,
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DefineEngineMethod( GuiInspector, findByObject, S32, (SimObject* obj), ,
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"Returns the id of an awake inspector that is inspecting the passed object if one exists\n"
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"@param object Object to find away inspector for."
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"@return id of an awake inspector that is inspecting the passed object if one exists, else NULL or 0.")
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{
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if ( !object )
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if ( !obj)
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return NULL;
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SimObject *inspector = GuiInspector::findByObject( object );
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SimObject *inspector = GuiInspector::findByObject(obj);
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if ( !inspector )
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return NULL;
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