diff --git a/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/bloomStrengthP.glsl b/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/bloomStrengthP.glsl index 2d14dd6bc..568fce229 100644 --- a/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/bloomStrengthP.glsl +++ b/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/bloomStrengthP.glsl @@ -48,7 +48,7 @@ void main() vec3 dirt = texture(dirtTex, IN_uv0 / (dirtParams.xy * oneOverTargetSize)).rgb * dirtParams.z * edge; #endif - vec4 upSample = texture(inputTex, IN_uv0) * strength; + vec4 upSample = texture(inputTex, IN_uv0) * (strength+1.0); #ifdef USE_DIRT upSample.rgb += upSample.rgb * dirt; diff --git a/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/bloomStrengthP.hlsl b/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/bloomStrengthP.hlsl index d0e56ed5f..238d91da6 100644 --- a/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/bloomStrengthP.hlsl +++ b/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/bloomStrengthP.hlsl @@ -42,7 +42,7 @@ float4 main(PFXVertToPix IN) : TORQUE_TARGET0 float3 dirt = TORQUE_TEX2D(dirtTex, IN.uv0 / (dirtParams.xy * oneOverTargetSize)).rgb * dirtParams.z * edge; #endif - float4 upSample = TORQUE_TEX2D(inputTex, IN.uv0) * strength; + float4 upSample = TORQUE_TEX2D(inputTex, IN.uv0) * (strength+1.0); #ifdef USE_DIRT upSample.rgb += upSample.rgb * dirt; diff --git a/Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript b/Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript index 46182fc58..9fa4e5282 100644 --- a/Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript +++ b/Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript @@ -1,26 +1,26 @@ $PostFX::HDRPostFX::Enabled = 1; $PostFX::HDRPostFX::exposureValue = "1.5"; -$PostFX::HDRPostFX::whitePoint = "4"; +$PostFX::HDRPostFX::whitePoint = "2"; $PostFX::HDRPostFX::logContrast = 1; $PostFX::HDRPostFX::saturationValue = "1"; $PostFX::HDRPostFX::colorFilter = "1 1 1 1"; -$PostFX::HDRPostFX::minLuminace = 0.001; +$PostFX::HDRPostFX::minLuminace = "0"; $PostFX::HDRPostFX::whiteCutoff = 1; $PostFX::HDRPostFX::adaptRate = "0.8"; $PostFX::HDRPostFX::tonemapMode = "ACES"; -$PostFX::HDRPostFX::enableAutoExposure = "1"; -$PostFX::HDRPostFX::keyValue = "0.115"; +$PostFX::HDRPostFX::enableAutoExposure = "0"; +$PostFX::HDRPostFX::keyValue = "0.200000003"; $PostFX::HDRPostFX::enableBloom = "1"; -$PostFX::HDRPostFX::threshold = "0.3"; -$PostFX::HDRPostFX::intensity = "0.5"; +$PostFX::HDRPostFX::threshold = "1"; +$PostFX::HDRPostFX::intensity = "1"; $PostFX::HDRPostFX::radius = "5"; -$PostFX::HDRPostFX::enableDirt = 1; +$PostFX::HDRPostFX::enableDirt = "1"; $PostFX::HDRPostFX::dirtScale = 2048; -$PostFX::HDRPostFX::dirtIntensity = 2; -$PostFX::HDRPostFX::dirtImage = "core/postFX/images/lensDirt.png"; -$PostFX::HDRPostFX::dirtEdgeMinDist = 0.125; -$PostFX::HDRPostFX::dirtEdgeMaxDist = 0.75; -$PostFX::HDRPostFX::dirtEdgeMinVal = 0.05; +$PostFX::HDRPostFX::dirtIntensity = "1"; +$PostFX::HDRPostFX::dirtImage = "Core_PostFX:lensDirt_image"; +$PostFX::HDRPostFX::dirtEdgeMinDist = "0.0218579229"; +$PostFX::HDRPostFX::dirtEdgeMaxDist = "0.0546448082"; +$PostFX::HDRPostFX::dirtEdgeMinVal = "0.0437158458"; $PostFX::VignettePostFX::Enabled = "1"; $PostFX::VignettePostFX::VMin = 0.2; $PostFX::VignettePostFX::VMax = "0.9";