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radius-search -- Expose search-list used for determining area damage.
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@ -20,6 +20,11 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#ifndef _SCENECONTAINER_H_
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#define _SCENECONTAINER_H_
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@ -304,6 +309,8 @@ class SceneContainer
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void _findSpecialObjects( const Vector< SceneObject* >& vector, const Box3F &box, U32 mask, FindCallback callback, void *key = NULL );
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static void getBinRange( const F32 min, const F32 max, U32& minBin, U32& maxBin );
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public:
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Vector<SimObjectPtr<SceneObject>*>& getRadiusSearchList() { return mSearchList; }
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};
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//-----------------------------------------------------------------------------
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