radius-search -- Expose search-list used for determining area damage.

This commit is contained in:
Marc Chapman 2017-07-27 00:16:13 +01:00
parent a64a2c9793
commit ae2bedccee

View file

@ -20,6 +20,11 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _SCENECONTAINER_H_
#define _SCENECONTAINER_H_
@ -304,6 +309,8 @@ class SceneContainer
void _findSpecialObjects( const Vector< SceneObject* >& vector, const Box3F &box, U32 mask, FindCallback callback, void *key = NULL );
static void getBinRange( const F32 min, const F32 max, U32& minBin, U32& maxBin );
public:
Vector<SimObjectPtr<SceneObject>*>& getRadiusSearchList() { return mSearchList; }
};
//-----------------------------------------------------------------------------