From ae2bedccee297da4325fbe19a9f6aa0ae292fac9 Mon Sep 17 00:00:00 2001 From: Marc Chapman Date: Thu, 27 Jul 2017 00:16:13 +0100 Subject: [PATCH] radius-search -- Expose search-list used for determining area damage. --- Engine/source/scene/sceneContainer.h | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/Engine/source/scene/sceneContainer.h b/Engine/source/scene/sceneContainer.h index 0033d7cab..a98548964 100644 --- a/Engine/source/scene/sceneContainer.h +++ b/Engine/source/scene/sceneContainer.h @@ -20,6 +20,11 @@ // IN THE SOFTWARE. //----------------------------------------------------------------------------- +//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// +// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames +// Copyright (C) 2015 Faust Logic, Inc. +//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// + #ifndef _SCENECONTAINER_H_ #define _SCENECONTAINER_H_ @@ -304,6 +309,8 @@ class SceneContainer void _findSpecialObjects( const Vector< SceneObject* >& vector, const Box3F &box, U32 mask, FindCallback callback, void *key = NULL ); static void getBinRange( const F32 min, const F32 max, U32& minBin, U32& maxBin ); +public: + Vector*>& getRadiusSearchList() { return mSearchList; } }; //-----------------------------------------------------------------------------