diff --git a/Templates/BaseGame/game/tools/projectImporter/scripts/pre40/T3Dpre4ProjectImporter.tscript b/Templates/BaseGame/game/tools/projectImporter/scripts/pre40/T3Dpre4ProjectImporter.tscript index 119ba6066..e1a4d7c4b 100644 --- a/Templates/BaseGame/game/tools/projectImporter/scripts/pre40/T3Dpre4ProjectImporter.tscript +++ b/Templates/BaseGame/game/tools/projectImporter/scripts/pre40/T3Dpre4ProjectImporter.tscript @@ -839,7 +839,7 @@ T3Dpre4ProjectImporter::genProcessor("LevelInfo", "accuTexture accuTextureAsset" T3Dpre4ProjectImporter::genProcessor("TSStatic", "shape shapeAsset shapeName shapeAsset"); T3Dpre4ProjectImporter::genProcessor("TSForestItemData", "shape shapeAsset shapeName shapeAsset shapeFile shapeAsset"); T3Dpre4ProjectImporter::genProcessor("TerrainBlock", "terrainFile terrainAsset"); -T3Dpre4ProjectImporter::genProcessor("afxMagicMissileData", "projectileShapeName projectileShapeAsset sound soundAsset"); +T3Dpre4ProjectImporter::genProcessor("afxMagicMissileData", "projectileShape projectileShapeAsset projectileShapeName projectileShapeAsset sound projectileSoundAsset"); T3Dpre4ProjectImporter::genProcessor("afxBillboardData", "texture textureAsset"); T3Dpre4ProjectImporter::genProcessor("afxModelData", "shapeName shapeAsset shapeFile shapeAsset"); T3Dpre4ProjectImporter::genProcessor("afxZodiacData", "texture textureAsset"); @@ -902,6 +902,7 @@ T3Dpre4ProjectImporter::genProcessor("GuiProgressBitmap", "bitmap bitmapAsset"); T3Dpre4ProjectImporter::genProcessor("GuiMissionArea", "handleBitmap handleBitmapAsset"); T3Dpre4ProjectImporter::genProcessor("WorldEditor", "selectHandle selectHandleAsset defaultHandle defaultHandleAsset lockedHandle lockedHandleAsset"); T3Dpre4ProjectImporter::genProcessor("GuiControlProfile", "bitmap bitmapAsset"); +T3Dpre4ProjectImporter::genProcessor("GuiMLTextCtrl", "deniedSound deniedSoundAsset"); function T3Dpre4ProjectImporter::processGuiBitmapButtonCtrlLine(%this, %line) { @@ -925,7 +926,7 @@ T3Dpre4ProjectImporter::genProcessor("SplashData", "texture textureAsset soundPr T3Dpre4ProjectImporter::genProcessor("LightFlareData", "flareTexture flareTextureAsset"); T3Dpre4ProjectImporter::genProcessor("PhysicsDebrisData", "shape shapeAsset shapeFile shapeAsset"); T3Dpre4ProjectImporter::genProcessor("PhysicsShapeData", "shape shapeAsset shapeName shapeAsset"); -T3Dpre4ProjectImporter::genProcessor("ProjectileData", "projectileShape projectileShapeAsset projectileShapeName projectileShapeAsset sound soundAsset"); +T3Dpre4ProjectImporter::genProcessor("ProjectileData", "projectileShape projectileShapeAsset projectileShapeName projectileShapeAsset sound projectileSoundAsset"); T3Dpre4ProjectImporter::genProcessor("ShapeBaseData", "shapeFile shapeAsset shape shapeAsset debrisShape debrisShapeAsset debrisShapeName debrisShapeAsset"); T3Dpre4ProjectImporter::genProcessor("ShapeBaseImageData", "shape shapeAsset[0] shapeFP shapeAsset[1] shapeFile shapeAsset[0] shapeFileFP shapeAsset[1] stateSound stateSoundAsset"); T3Dpre4ProjectImporter::genProcessor("ProximityMineData","armingSound ArmSoundAsset TriggerSound TriggerSoundAsset");