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Added D3D error code interpreter
Added sanity check for findMatch Finished most of asset importer logic to utilize settings system Cleaned up code for finding associated files Added General importer settings category and integrated logic for those settings fields Updated logic in variableGroup to support callbacks in custom fields Updated logic in variableInspector to better handle callbacks, as well as being able to manually update when manipulating fields Updated scripts to utilize project settings values for playGUI and mainMenuGUI names Improved module-oriented loading of materials Added util function for populating custom fonts
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19 changed files with 620 additions and 598 deletions
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@ -100,6 +100,9 @@ inline bool IsCharMatch( char e, char s, bool caseSensitive )
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bool FindMatch::isMatch( const char *exp, const char *str, bool caseSensitive )
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{
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if (str == NULL || exp == NULL)
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return false;
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while ( *str && ( *exp != '*' ) )
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{
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if ( !IsCharMatch( *exp++, *str++, caseSensitive ) )
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