diff --git a/Engine/source/ts/tsShapeInstance.cpp b/Engine/source/ts/tsShapeInstance.cpp index d1a8da382..c90636336 100644 --- a/Engine/source/ts/tsShapeInstance.cpp +++ b/Engine/source/ts/tsShapeInstance.cpp @@ -643,7 +643,7 @@ S32 TSShapeInstance::setDetailFromDistance( const SceneRenderState *state, F32 s // 4:3 aspect ratio, we've changed the reference value // to 300 to be more compatible with legacy shapes. // - const F32 pixelScale = (state->getViewport().extent.x / state->getViewport().extent.y); + const F32 pixelScale = (state->getViewport().extent.x / state->getViewport().extent.y)*2; // This is legacy DTS support for older "multires" based // meshes. The original crossbow weapon uses this.