diff --git a/Templates/BaseGame/game/core/clientServer/scripts/server/levelDownload.tscript b/Templates/BaseGame/game/core/clientServer/scripts/server/levelDownload.tscript index 3e9662721..555448602 100644 --- a/Templates/BaseGame/game/core/clientServer/scripts/server/levelDownload.tscript +++ b/Templates/BaseGame/game/core/clientServer/scripts/server/levelDownload.tscript @@ -177,24 +177,6 @@ function serverCmdMissionStartPhase3Ack(%client, %seq) %client.currentPhase = 3; - // Server is ready to drop into the game - %entityIds = parseMissionGroupForIds("Entity", ""); - %entityCount = getWordCount(%entityIds); - - for(%i=0; %i < %entityCount; %i++) - { - %entity = getWord(%entityIds, %i); - - for(%e=0; %e < %entity.getCount(); %e++) - { - %child = %entity.getObject(%e); - if(%child.getCLassName() $= "Entity") - %entityIds = %entityIds SPC %child.getID(); - } - - %entity.notify("onClientConnect", %client); - } - %hasGameMode = callGamemodeFunction("onClientEnterGame", %client); //if that also failed, just spawn a camera