Made some tweaks so I'm happy with it.

* Removed #defines
 * Fall back to using visible distance if ghost distance is not used
 * Removed ghost distance from level files as it will default
 * Renamed mConnectionVisibleDistance for consistency
This commit is contained in:
Daniel Buckmaster 2014-12-07 19:11:10 +11:00
parent 578c4e8f4f
commit a928d142f7
15 changed files with 21 additions and 100 deletions

View file

@ -112,9 +112,7 @@ SceneManager::SceneManager( bool isClient )
mDisplayTargetResolution( 0, 0 ),
mDefaultRenderPass( NULL ),
mVisibleDistance( 500.f ),
#ifdef GHOSTSCOPING
mVisibleGhostDistance(GHOSTSCOPING_DEFAULT_DISTANCE_IF_NOT_IN_MISSION),
#endif
mVisibleGhostDistance( 0 ),
mNearClip( 0.1f ),
mAmbientLightColor( ColorF( 0.1f, 0.1f, 0.1f, 1.0f ) ),
mZoneManager( NULL )