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Made some tweaks so I'm happy with it.
* Removed #defines * Fall back to using visible distance if ghost distance is not used * Removed ghost distance from level files as it will default * Renamed mConnectionVisibleDistance for consistency
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15 changed files with 21 additions and 100 deletions
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@ -112,9 +112,7 @@ SceneManager::SceneManager( bool isClient )
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mDisplayTargetResolution( 0, 0 ),
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mDefaultRenderPass( NULL ),
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mVisibleDistance( 500.f ),
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#ifdef GHOSTSCOPING
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mVisibleGhostDistance(GHOSTSCOPING_DEFAULT_DISTANCE_IF_NOT_IN_MISSION),
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#endif
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mVisibleGhostDistance( 0 ),
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mNearClip( 0.1f ),
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mAmbientLightColor( ColorF( 0.1f, 0.1f, 0.1f, 1.0f ) ),
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mZoneManager( NULL )
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