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https://github.com/TorqueGameEngines/Torque3D.git
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Made some tweaks so I'm happy with it.
* Removed #defines * Fall back to using visible distance if ghost distance is not used * Removed ghost distance from level files as it will default * Renamed mConnectionVisibleDistance for consistency
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15 changed files with 21 additions and 100 deletions
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@ -36,8 +36,6 @@
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#include "sfx/sfxCommon.h"
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#endif
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#include "torqueConfig.h"
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class SFXAmbience;
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class SFXSoundscape;
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@ -56,9 +54,8 @@ class LevelInfo : public NetObject
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F32 mVisibleDistance;
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#ifdef GHOSTSCOPING
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F32 mVisibleGhostDistance;
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#endif
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F32 mDecalBias;
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ColorI mCanvasClearColor;
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