Made some tweaks so I'm happy with it.

* Removed #defines
 * Fall back to using visible distance if ghost distance is not used
 * Removed ghost distance from level files as it will default
 * Renamed mConnectionVisibleDistance for consistency
This commit is contained in:
Daniel Buckmaster 2014-12-07 19:11:10 +11:00
parent 578c4e8f4f
commit a928d142f7
15 changed files with 21 additions and 100 deletions

View file

@ -36,8 +36,6 @@
#include "sfx/sfxCommon.h"
#endif
#include "torqueConfig.h"
class SFXAmbience;
class SFXSoundscape;
@ -56,9 +54,8 @@ class LevelInfo : public NetObject
F32 mVisibleDistance;
#ifdef GHOSTSCOPING
F32 mVisibleGhostDistance;
#endif
F32 mDecalBias;
ColorI mCanvasClearColor;