mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 22:54:34 +00:00
Made some tweaks so I'm happy with it.
* Removed #defines * Fall back to using visible distance if ghost distance is not used * Removed ghost distance from level files as it will default * Renamed mConnectionVisibleDistance for consistency
This commit is contained in:
parent
578c4e8f4f
commit
a928d142f7
15 changed files with 21 additions and 100 deletions
|
|
@ -35,13 +35,9 @@
|
|||
#ifndef _DYNAMIC_CONSOLETYPES_H_
|
||||
#include "console/dynamicTypes.h"
|
||||
#endif
|
||||
|
||||
#include "torqueConfig.h"
|
||||
#ifdef GHOSTSCOPING
|
||||
#ifndef __SCENEMANAGER_H__
|
||||
#include "scene/sceneManager.h"
|
||||
#define __SCENEMANAGER_H__
|
||||
#endif
|
||||
#endif
|
||||
|
||||
class NetConnection;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue