From d12310602d4bad23b333494c546e3462249344b0 Mon Sep 17 00:00:00 2001 From: Daniel Buckmaster Date: Sun, 2 Nov 2014 07:35:39 +1100 Subject: [PATCH] Increment vertex pointer by 3, not 1. --- Engine/source/ts/tsMesh.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/ts/tsMesh.cpp b/Engine/source/ts/tsMesh.cpp index 6648ae931..0ed173297 100644 --- a/Engine/source/ts/tsMesh.cpp +++ b/Engine/source/ts/tsMesh.cpp @@ -784,7 +784,7 @@ bool TSMesh::castRayRendered( S32 frame, const Point3F & start, const Point3F & // gonna depend on what kind of primitive it is... if ( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles ) { - for ( S32 j = 0; j < draw.numElements-2; j++) + for ( S32 j = 0; j < draw.numElements-2; j += 3 ) { idx0 = indices[drawStart + j + 0]; idx1 = indices[drawStart + j + 1];