mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 15:44:36 +00:00
Fixed Full template art a bit.
Player can now swim properly, and the physical zone elevator is a bit more helpful (i.e. it sends you to the landing rather than leaving you floating in midair). Fiddled some more with PostFX settings.
This commit is contained in:
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753d829675
commit
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3 changed files with 33 additions and 21 deletions
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@ -544,6 +544,7 @@ datablock PlayerData(DefaultPlayerData)
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maxCrouchBackwardSpeed = 2.0;
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maxCrouchBackwardSpeed = 2.0;
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maxCrouchSideSpeed = 2.0;
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maxCrouchSideSpeed = 2.0;
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swimForce = 4320;
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maxUnderwaterForwardSpeed = 8.4;
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maxUnderwaterForwardSpeed = 8.4;
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maxUnderwaterBackwardSpeed = 7.8;
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maxUnderwaterBackwardSpeed = 7.8;
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maxUnderwaterSideSpeed = 4.0;
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maxUnderwaterSideSpeed = 4.0;
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@ -29,7 +29,7 @@ new SimGroup(MissionGroup) {
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colorizeAmount = "0";
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colorizeAmount = "0";
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colorize = "0 0 0 1";
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colorize = "0 0 0 1";
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rayleighScattering = "0.0035";
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rayleighScattering = "0.0035";
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sunScale = "1 1 1 1";
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sunScale = "0.972549 0.996078 0.788235 1";
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ambientScale = "1 1 1 1";
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ambientScale = "1 1 1 1";
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fogScale = "1 1 1 1";
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fogScale = "1 1 1 1";
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exposure = "1";
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exposure = "1";
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@ -51,7 +51,7 @@ new SimGroup(MissionGroup) {
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nightCubemap = "nightCubemap";
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nightCubemap = "nightCubemap";
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attenuationRatio = "0 1 1";
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attenuationRatio = "0 1 1";
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shadowType = "PSSM";
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shadowType = "PSSM";
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texSize = "512";
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texSize = "1024";
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overDarkFactor = "2000 1000 500 100";
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overDarkFactor = "2000 1000 500 100";
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shadowDistance = "400";
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shadowDistance = "400";
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shadowSoftness = "0.15";
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shadowSoftness = "0.15";
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@ -73,11 +73,11 @@ new SimGroup(MissionGroup) {
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axisTilt = "23.44";
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axisTilt = "23.44";
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dayLength = "120";
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dayLength = "120";
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startTime = "0.1";
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startTime = "0.1";
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time = "0.153243";
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time = "0.756599";
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play = "1";
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play = "1";
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azimuthOverride = "1";
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azimuthOverride = "1";
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dayScale = "1";
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dayScale = "1";
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nightScale = "2";
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nightScale = "3";
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position = "-182.594 54.5451 536.878";
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position = "-182.594 54.5451 536.878";
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rotation = "1 0 0 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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scale = "1 1 1";
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@ -1229,9 +1229,9 @@ new SimGroup(MissionGroup) {
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gravityMod = "-1";
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gravityMod = "-1";
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appliedForce = "0 0 0";
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appliedForce = "0 0 0";
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polyhedron = "-0.5000000 0.5000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
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polyhedron = "-0.5000000 0.5000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
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position = "-75.81 34.2165 245.724";
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position = "-75.81 34.2165 245.552";
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rotation = "1 0 0 0";
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rotation = "1 0 0 0";
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scale = "4.70489 4.32539 20.7358";
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scale = "4.70489 4.32539 16.1481";
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canSave = "1";
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canSave = "1";
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canSaveDynamicFields = "1";
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canSaveDynamicFields = "1";
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};
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};
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@ -1292,5 +1292,16 @@ new SimGroup(MissionGroup) {
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canSave = "1";
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canSave = "1";
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canSaveDynamicFields = "1";
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canSaveDynamicFields = "1";
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};
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};
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new PhysicalZone() {
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velocityMod = "1";
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gravityMod = "0.5";
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appliedForce = "-2500 0 0";
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polyhedron = "-0.5000000 0.5000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
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position = "-79.5161 34.0702 259.951";
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rotation = "1 0 0 0";
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scale = "11.8676 3.54503 7.79052";
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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};
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};
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//--- OBJECT WRITE END ---
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//--- OBJECT WRITE END ---
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@ -12,34 +12,34 @@ $PostFXManager::Settings::EnabledSSAO = "1";
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$PostFXManager::Settings::EnableHDR = "1";
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$PostFXManager::Settings::EnableHDR = "1";
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$PostFXManager::Settings::EnableLightRays = "1";
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$PostFXManager::Settings::EnableLightRays = "1";
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$PostFXManager::Settings::EnablePostFX = "1";
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$PostFXManager::Settings::EnablePostFX = "1";
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$PostFXManager::Settings::HDR::adaptRate = "2.63846";
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$PostFXManager::Settings::HDR::adaptRate = "1.31846";
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$PostFXManager::Settings::HDR::blueShiftColor = "1.05 0.97 1.27";
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$PostFXManager::Settings::HDR::blueShiftColor = "1.05 0.97 1.27";
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$PostFXManager::Settings::HDR::brightPassThreshold = "1";
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$PostFXManager::Settings::HDR::brightPassThreshold = "0.631579";
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$PostFXManager::Settings::HDR::enableBloom = "1";
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$PostFXManager::Settings::HDR::enableBloom = "1";
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$PostFXManager::Settings::HDR::enableBlueShift = "0";
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$PostFXManager::Settings::HDR::enableBlueShift = "0";
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$PostFXManager::Settings::HDR::enableToneMapping = "1";
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$PostFXManager::Settings::HDR::enableToneMapping = "1";
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$PostFXManager::Settings::HDR::gaussMean = "0";
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$PostFXManager::Settings::HDR::gaussMean = "0.0526316";
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$PostFXManager::Settings::HDR::gaussMultiplier = "0.3";
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$PostFXManager::Settings::HDR::gaussMultiplier = "0.31746";
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$PostFXManager::Settings::HDR::gaussStdDev = "0.8";
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$PostFXManager::Settings::HDR::gaussStdDev = "0.8";
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$PostFXManager::Settings::HDR::keyValue = "0.244898";
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$PostFXManager::Settings::HDR::keyValue = "0.321429";
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$PostFXManager::Settings::HDR::minLuminace = "0.001";
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$PostFXManager::Settings::HDR::minLuminace = "0.001";
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$PostFXManager::Settings::HDR::whiteCutoff = "1";
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$PostFXManager::Settings::HDR::whiteCutoff = "1";
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$PostFXManager::Settings::LightRays::brightScalar = "0.75";
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$PostFXManager::Settings::LightRays::brightScalar = "0.75";
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$PostFXManager::Settings::SSAO::blurDepthTol = "0.001";
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$PostFXManager::Settings::SSAO::blurDepthTol = "0.00149254";
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$PostFXManager::Settings::SSAO::blurNormalTol = "0.95";
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$PostFXManager::Settings::SSAO::blurNormalTol = "0.886139";
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$PostFXManager::Settings::SSAO::lDepthMax = "2";
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$PostFXManager::Settings::SSAO::lDepthMax = "1.82464";
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$PostFXManager::Settings::SSAO::lDepthMin = "0.2";
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$PostFXManager::Settings::SSAO::lDepthMin = "0.21327";
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$PostFXManager::Settings::SSAO::lDepthPow = "0.2";
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$PostFXManager::Settings::SSAO::lDepthPow = "0.2";
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$PostFXManager::Settings::SSAO::lNormalPow = "2";
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$PostFXManager::Settings::SSAO::lNormalPow = "2";
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$PostFXManager::Settings::SSAO::lNormalTol = "-0.5";
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$PostFXManager::Settings::SSAO::lNormalTol = "-0.5";
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$PostFXManager::Settings::SSAO::lRadius = "1";
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$PostFXManager::Settings::SSAO::lRadius = "1.58836";
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$PostFXManager::Settings::SSAO::lStrength = "10";
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$PostFXManager::Settings::SSAO::lStrength = "7.96209";
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$PostFXManager::Settings::SSAO::overallStrength = "2";
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$PostFXManager::Settings::SSAO::overallStrength = "1.49254";
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$PostFXManager::Settings::SSAO::quality = "0";
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$PostFXManager::Settings::SSAO::quality = "1";
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$PostFXManager::Settings::SSAO::sDepthMax = "1";
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$PostFXManager::Settings::SSAO::sDepthMax = "1";
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$PostFXManager::Settings::SSAO::sDepthMin = "0.1";
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$PostFXManager::Settings::SSAO::sDepthMin = "0.1";
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$PostFXManager::Settings::SSAO::sDepthPow = "1";
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$PostFXManager::Settings::SSAO::sDepthPow = "1";
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$PostFXManager::Settings::SSAO::sNormalPow = "1";
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$PostFXManager::Settings::SSAO::sNormalPow = "1";
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$PostFXManager::Settings::SSAO::sNormalTol = "0";
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$PostFXManager::Settings::SSAO::sNormalTol = "0";
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$PostFXManager::Settings::SSAO::sRadius = "0.1";
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$PostFXManager::Settings::SSAO::sRadius = "1.7542";
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$PostFXManager::Settings::SSAO::sStrength = "6";
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$PostFXManager::Settings::SSAO::sStrength = "6.4455";
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