diff --git a/Templates/Full/game/art/datablocks/player.cs b/Templates/Full/game/art/datablocks/player.cs index a942f23de..27933628c 100644 --- a/Templates/Full/game/art/datablocks/player.cs +++ b/Templates/Full/game/art/datablocks/player.cs @@ -544,6 +544,7 @@ datablock PlayerData(DefaultPlayerData) maxCrouchBackwardSpeed = 2.0; maxCrouchSideSpeed = 2.0; + swimForce = 4320; maxUnderwaterForwardSpeed = 8.4; maxUnderwaterBackwardSpeed = 7.8; maxUnderwaterSideSpeed = 4.0; diff --git a/Templates/Full/game/levels/Outpost.mis b/Templates/Full/game/levels/Outpost.mis index 01c85c2f5..df29dd7ec 100644 --- a/Templates/Full/game/levels/Outpost.mis +++ b/Templates/Full/game/levels/Outpost.mis @@ -29,7 +29,7 @@ new SimGroup(MissionGroup) { colorizeAmount = "0"; colorize = "0 0 0 1"; rayleighScattering = "0.0035"; - sunScale = "1 1 1 1"; + sunScale = "0.972549 0.996078 0.788235 1"; ambientScale = "1 1 1 1"; fogScale = "1 1 1 1"; exposure = "1"; @@ -51,7 +51,7 @@ new SimGroup(MissionGroup) { nightCubemap = "nightCubemap"; attenuationRatio = "0 1 1"; shadowType = "PSSM"; - texSize = "512"; + texSize = "1024"; overDarkFactor = "2000 1000 500 100"; shadowDistance = "400"; shadowSoftness = "0.15"; @@ -73,11 +73,11 @@ new SimGroup(MissionGroup) { axisTilt = "23.44"; dayLength = "120"; startTime = "0.1"; - time = "0.153243"; + time = "0.756599"; play = "1"; azimuthOverride = "1"; dayScale = "1"; - nightScale = "2"; + nightScale = "3"; position = "-182.594 54.5451 536.878"; rotation = "1 0 0 0"; scale = "1 1 1"; @@ -1229,9 +1229,9 @@ new SimGroup(MissionGroup) { gravityMod = "-1"; appliedForce = "0 0 0"; polyhedron = "-0.5000000 0.5000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; - position = "-75.81 34.2165 245.724"; + position = "-75.81 34.2165 245.552"; rotation = "1 0 0 0"; - scale = "4.70489 4.32539 20.7358"; + scale = "4.70489 4.32539 16.1481"; canSave = "1"; canSaveDynamicFields = "1"; }; @@ -1292,5 +1292,16 @@ new SimGroup(MissionGroup) { canSave = "1"; canSaveDynamicFields = "1"; }; + new PhysicalZone() { + velocityMod = "1"; + gravityMod = "0.5"; + appliedForce = "-2500 0 0"; + polyhedron = "-0.5000000 0.5000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; + position = "-79.5161 34.0702 259.951"; + rotation = "1 0 0 0"; + scale = "11.8676 3.54503 7.79052"; + canSave = "1"; + canSaveDynamicFields = "1"; + }; }; //--- OBJECT WRITE END --- diff --git a/Templates/Full/game/levels/Outpost.postfxpreset.cs b/Templates/Full/game/levels/Outpost.postfxpreset.cs index 4a1d04b9a..bec904f6a 100644 --- a/Templates/Full/game/levels/Outpost.postfxpreset.cs +++ b/Templates/Full/game/levels/Outpost.postfxpreset.cs @@ -12,34 +12,34 @@ $PostFXManager::Settings::EnabledSSAO = "1"; $PostFXManager::Settings::EnableHDR = "1"; $PostFXManager::Settings::EnableLightRays = "1"; $PostFXManager::Settings::EnablePostFX = "1"; -$PostFXManager::Settings::HDR::adaptRate = "2.63846"; +$PostFXManager::Settings::HDR::adaptRate = "1.31846"; $PostFXManager::Settings::HDR::blueShiftColor = "1.05 0.97 1.27"; -$PostFXManager::Settings::HDR::brightPassThreshold = "1"; +$PostFXManager::Settings::HDR::brightPassThreshold = "0.631579"; $PostFXManager::Settings::HDR::enableBloom = "1"; $PostFXManager::Settings::HDR::enableBlueShift = "0"; $PostFXManager::Settings::HDR::enableToneMapping = "1"; -$PostFXManager::Settings::HDR::gaussMean = "0"; -$PostFXManager::Settings::HDR::gaussMultiplier = "0.3"; +$PostFXManager::Settings::HDR::gaussMean = "0.0526316"; +$PostFXManager::Settings::HDR::gaussMultiplier = "0.31746"; $PostFXManager::Settings::HDR::gaussStdDev = "0.8"; -$PostFXManager::Settings::HDR::keyValue = "0.244898"; +$PostFXManager::Settings::HDR::keyValue = "0.321429"; $PostFXManager::Settings::HDR::minLuminace = "0.001"; $PostFXManager::Settings::HDR::whiteCutoff = "1"; $PostFXManager::Settings::LightRays::brightScalar = "0.75"; -$PostFXManager::Settings::SSAO::blurDepthTol = "0.001"; -$PostFXManager::Settings::SSAO::blurNormalTol = "0.95"; -$PostFXManager::Settings::SSAO::lDepthMax = "2"; -$PostFXManager::Settings::SSAO::lDepthMin = "0.2"; +$PostFXManager::Settings::SSAO::blurDepthTol = "0.00149254"; +$PostFXManager::Settings::SSAO::blurNormalTol = "0.886139"; +$PostFXManager::Settings::SSAO::lDepthMax = "1.82464"; +$PostFXManager::Settings::SSAO::lDepthMin = "0.21327"; $PostFXManager::Settings::SSAO::lDepthPow = "0.2"; $PostFXManager::Settings::SSAO::lNormalPow = "2"; $PostFXManager::Settings::SSAO::lNormalTol = "-0.5"; -$PostFXManager::Settings::SSAO::lRadius = "1"; -$PostFXManager::Settings::SSAO::lStrength = "10"; -$PostFXManager::Settings::SSAO::overallStrength = "2"; -$PostFXManager::Settings::SSAO::quality = "0"; +$PostFXManager::Settings::SSAO::lRadius = "1.58836"; +$PostFXManager::Settings::SSAO::lStrength = "7.96209"; +$PostFXManager::Settings::SSAO::overallStrength = "1.49254"; +$PostFXManager::Settings::SSAO::quality = "1"; $PostFXManager::Settings::SSAO::sDepthMax = "1"; $PostFXManager::Settings::SSAO::sDepthMin = "0.1"; $PostFXManager::Settings::SSAO::sDepthPow = "1"; $PostFXManager::Settings::SSAO::sNormalPow = "1"; $PostFXManager::Settings::SSAO::sNormalTol = "0"; -$PostFXManager::Settings::SSAO::sRadius = "0.1"; -$PostFXManager::Settings::SSAO::sStrength = "6"; +$PostFXManager::Settings::SSAO::sRadius = "1.7542"; +$PostFXManager::Settings::SSAO::sStrength = "6.4455";