mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 16:44:36 +00:00
Fixed Full template art a bit.
Player can now swim properly, and the physical zone elevator is a bit more helpful (i.e. it sends you to the landing rather than leaving you floating in midair). Fiddled some more with PostFX settings.
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753d829675
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3 changed files with 33 additions and 21 deletions
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@ -29,7 +29,7 @@ new SimGroup(MissionGroup) {
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colorizeAmount = "0";
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colorize = "0 0 0 1";
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rayleighScattering = "0.0035";
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sunScale = "1 1 1 1";
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sunScale = "0.972549 0.996078 0.788235 1";
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ambientScale = "1 1 1 1";
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fogScale = "1 1 1 1";
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exposure = "1";
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@ -51,7 +51,7 @@ new SimGroup(MissionGroup) {
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nightCubemap = "nightCubemap";
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attenuationRatio = "0 1 1";
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shadowType = "PSSM";
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texSize = "512";
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texSize = "1024";
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overDarkFactor = "2000 1000 500 100";
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shadowDistance = "400";
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shadowSoftness = "0.15";
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@ -73,11 +73,11 @@ new SimGroup(MissionGroup) {
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axisTilt = "23.44";
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dayLength = "120";
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startTime = "0.1";
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time = "0.153243";
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time = "0.756599";
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play = "1";
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azimuthOverride = "1";
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dayScale = "1";
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nightScale = "2";
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nightScale = "3";
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position = "-182.594 54.5451 536.878";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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@ -1229,9 +1229,9 @@ new SimGroup(MissionGroup) {
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gravityMod = "-1";
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appliedForce = "0 0 0";
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polyhedron = "-0.5000000 0.5000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
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position = "-75.81 34.2165 245.724";
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position = "-75.81 34.2165 245.552";
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rotation = "1 0 0 0";
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scale = "4.70489 4.32539 20.7358";
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scale = "4.70489 4.32539 16.1481";
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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@ -1292,5 +1292,16 @@ new SimGroup(MissionGroup) {
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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new PhysicalZone() {
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velocityMod = "1";
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gravityMod = "0.5";
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appliedForce = "-2500 0 0";
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polyhedron = "-0.5000000 0.5000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
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position = "-79.5161 34.0702 259.951";
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rotation = "1 0 0 0";
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scale = "11.8676 3.54503 7.79052";
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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};
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//--- OBJECT WRITE END ---
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