mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
named target material reload clean
clean up the previous requirements for namedTarget to display on a material
This commit is contained in:
parent
3b70689abc
commit
a8d7664fc2
2 changed files with 2 additions and 48 deletions
|
|
@ -61,8 +61,6 @@ MaterialManager::MaterialManager()
|
|||
mLastTime = 0;
|
||||
mDampness = 0.0f;
|
||||
mWarningInst = NULL;
|
||||
mMatDefToFlush = NULL;
|
||||
mMatDefToReload = NULL;
|
||||
|
||||
GFXDevice::getDeviceEventSignal().notify( this, &MaterialManager::_handleGFXEvent );
|
||||
|
||||
|
|
@ -75,8 +73,6 @@ MaterialManager::MaterialManager()
|
|||
mUsingDeferred = false;
|
||||
|
||||
mFlushAndReInit = false;
|
||||
mMatDefShouldFlush = false;
|
||||
mMatDefShouldReload = false;
|
||||
|
||||
mDefaultAnisotropy = 1;
|
||||
Con::addVariable( "$pref::Video::defaultAnisotropy", TypeS32, &mDefaultAnisotropy,
|
||||
|
|
@ -328,12 +324,6 @@ String MaterialManager::getMapEntry(const String & textureName) const
|
|||
}
|
||||
|
||||
void MaterialManager::flushAndReInitInstances()
|
||||
{
|
||||
// delay flushes and reinits until the start of the next frame.
|
||||
mFlushAndReInit = true;
|
||||
}
|
||||
|
||||
void MaterialManager::_flushAndReInitInstances()
|
||||
{
|
||||
// Clear the flag if its set.
|
||||
mFlushAndReInit = false;
|
||||
|
|
@ -368,16 +358,8 @@ void MaterialManager::_flushAndReInitInstances()
|
|||
(*iter)->reInit();
|
||||
}
|
||||
|
||||
// Used in the materialEditor. This flushes the material preview object so it can be reloaded easily.
|
||||
void MaterialManager::flushInstance(BaseMaterialDefinition* target)
|
||||
{
|
||||
mMatDefToFlush = target;
|
||||
mMatDefShouldFlush = true;
|
||||
}
|
||||
|
||||
void MaterialManager::_flushInstance( BaseMaterialDefinition *target )
|
||||
{
|
||||
mMatDefShouldFlush = false;
|
||||
Vector<BaseMatInstance*>::iterator iter = mMatInstanceList.begin();
|
||||
while ( iter != mMatInstanceList.end() )
|
||||
{
|
||||
|
|
@ -388,26 +370,16 @@ void MaterialManager::_flushInstance( BaseMaterialDefinition *target )
|
|||
}
|
||||
iter++;
|
||||
}
|
||||
|
||||
mMatDefToFlush = NULL;
|
||||
}
|
||||
|
||||
void MaterialManager::reInitInstance(BaseMaterialDefinition* target)
|
||||
{
|
||||
mMatDefToReload = target;
|
||||
mMatDefShouldReload = true;
|
||||
}
|
||||
|
||||
void MaterialManager::_reInitInstance( BaseMaterialDefinition *target )
|
||||
{
|
||||
mMatDefShouldReload = false;
|
||||
Vector<BaseMatInstance*>::iterator iter = mMatInstanceList.begin();
|
||||
for ( ; iter != mMatInstanceList.end(); iter++ )
|
||||
{
|
||||
if ( (*iter)->getMaterial() == target )
|
||||
(*iter)->reInit();
|
||||
}
|
||||
mMatDefToReload = NULL;
|
||||
}
|
||||
|
||||
void MaterialManager::updateTime()
|
||||
|
|
@ -527,14 +499,6 @@ bool MaterialManager::_handleGFXEvent( GFXDevice::GFXDeviceEventType event_ )
|
|||
case GFXDevice::deStartOfFrame:
|
||||
if ( mFlushAndReInit )
|
||||
_flushAndReInitInstances();
|
||||
if (mMatDefShouldFlush)
|
||||
{
|
||||
_flushInstance(mMatDefToFlush);
|
||||
}
|
||||
if (mMatDefShouldReload)
|
||||
{
|
||||
_reInitInstance(mMatDefToReload);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue