Add missing code to indicate stereo targets are available when a display device is used

This commit is contained in:
James Urquhart 2015-06-21 21:14:34 +01:00
parent efc47ed757
commit a691278113

View file

@ -397,6 +397,7 @@ bool GameProcessCameraQuery(CameraQuery *query)
display->getStereoViewports(query->stereoViewports);
display->getStereoTargets(query->stereoTargets);
query->hasStereoTargets = true;
}
else
{