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Add missing code to indicate stereo targets are available when a display device is used
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@ -397,6 +397,7 @@ bool GameProcessCameraQuery(CameraQuery *query)
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display->getStereoViewports(query->stereoViewports);
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display->getStereoTargets(query->stereoTargets);
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query->hasStereoTargets = true;
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}
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else
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{
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