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Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously
Added some initial asset stuffs for Das Boot for building out a better testing level.
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33 changed files with 317 additions and 1821 deletions
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@ -82,9 +82,6 @@ public:
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bool onAdd();
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void onRemove();
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// Override this so that we can dirty the network flag when it is called
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void setTransform(const MatrixF &mat);
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// This function handles sending the relevant data from the server
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// object to the client object
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U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
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@ -108,4 +105,4 @@ public:
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void setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat);
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};
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#endif // SPHERE_ENVIRONMENT_PROBE_H
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#endif // SPHERE_ENVIRONMENT_PROBE_H
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