Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously

Added some initial asset stuffs for Das Boot for building out a better testing level.
This commit is contained in:
Areloch 2019-06-04 00:21:52 -05:00
parent 17cec11b97
commit a552471e4e
33 changed files with 317 additions and 1821 deletions

View file

@ -82,9 +82,6 @@ public:
bool onAdd();
void onRemove();
// Override this so that we can dirty the network flag when it is called
void setTransform(const MatrixF &mat);
// This function handles sending the relevant data from the server
// object to the client object
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
@ -108,4 +105,4 @@ public:
void setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat);
};
#endif // SPHERE_ENVIRONMENT_PROBE_H
#endif // SPHERE_ENVIRONMENT_PROBE_H