mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously
Added some initial asset stuffs for Das Boot for building out a better testing level.
This commit is contained in:
parent
17cec11b97
commit
a552471e4e
33 changed files with 317 additions and 1821 deletions
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@ -122,24 +122,12 @@ void BoxEnvironmentProbe::onRemove()
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Parent::onRemove();
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}
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void BoxEnvironmentProbe::setTransform(const MatrixF & mat)
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{
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// Let SceneObject handle all of the matrix manipulation
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Parent::setTransform(mat);
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mDirty = true;
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// Dirty our network mask so that the new transform gets
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// transmitted to the client object
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setMaskBits(TransformMask);
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}
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U32 BoxEnvironmentProbe::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
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{
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// Allow the Parent to get a crack at writing its info
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U32 retMask = Parent::packUpdate(conn, mask, stream);
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if (stream->writeFlag(mask & UpdateMask))
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if (stream->writeFlag(mask & StaticDataMask))
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{
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stream->write(mAtten);
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}
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@ -152,7 +140,7 @@ void BoxEnvironmentProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
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// Let the Parent read any info it sent
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Parent::unpackUpdate(conn, stream);
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if (stream->readFlag()) // UpdateMask
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if (stream->readFlag()) // StaticDataMask
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{
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stream->read(&mAtten);
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}
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@ -164,17 +152,11 @@ void BoxEnvironmentProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
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void BoxEnvironmentProbe::updateProbeParams()
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{
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Parent::updateProbeParams();
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mProbeInfo->mProbeShapeType = ProbeRenderInst::Box;
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mProbeShapeType = ProbeRenderInst::Box;
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mProbeInfo->mAtten = mAtten;
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PROBEMGR->updateProbes();
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updateCubemaps();
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}
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void BoxEnvironmentProbe::setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat)
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{
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Parent::setPreviewMatParameters(renderState, mat);
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}
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}
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@ -87,9 +87,6 @@ public:
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bool onAdd();
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void onRemove();
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// Override this so that we can dirty the network flag when it is called
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void setTransform(const MatrixF &mat);
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// This function handles sending the relevant data from the server
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// object to the client object
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U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
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@ -113,4 +110,4 @@ public:
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void setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat);
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};
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#endif // BOX_ENVIRONMENT_PROBE_H
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#endif // BOX_ENVIRONMENT_PROBE_H
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@ -104,6 +104,7 @@ ReflectionProbe::ReflectionProbe()
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mEnabled = true;
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mBake = false;
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mDirty = false;
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mCubemapDirty = false;
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mRadius = 10;
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mObjScale = Point3F::One * 10;
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@ -134,8 +135,6 @@ ReflectionProbe::ReflectionProbe()
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mProbeRefOffset = Point3F::Zero;
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mEditPosOffset = false;
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mProbeInfoIdx = -1;
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mCaptureMask = REFLECTION_PROBE_CAPTURE_TYPEMASK;
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}
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@ -292,7 +291,9 @@ bool ReflectionProbe::onAdd()
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// Refresh this object's material (if any)
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if (isClientObject())
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{
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createGeometry();
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if (!createClientResources())
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return false;
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updateProbeParams();
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}
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@ -305,8 +306,9 @@ void ReflectionProbe::onRemove()
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{
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if (isClientObject())
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{
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PROBEMGR->unregisterProbe(mProbeInfoIdx);
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PROBEMGR->unregisterProbe(mProbeInfo->mProbeIdx);
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}
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// Remove this object from the scene
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removeFromScene();
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@ -318,16 +320,19 @@ void ReflectionProbe::handleDeleteAction()
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//we're deleting it?
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//Then we need to clear out the processed cubemaps(if we have them)
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String prefilPath = getPrefilterMapPath();
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if (Platform::isFile(prefilPath))
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if (mReflectionModeType != StaticCubemap)
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{
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Platform::fileDelete(prefilPath);
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}
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String prefilPath = getPrefilterMapPath();
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if (Platform::isFile(prefilPath))
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{
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Platform::fileDelete(prefilPath);
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}
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String irrPath = getIrradianceMapPath();
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if (Platform::isFile(irrPath))
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{
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Platform::fileDelete(irrPath);
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String irrPath = getIrradianceMapPath();
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if (Platform::isFile(irrPath))
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{
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Platform::fileDelete(irrPath);
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}
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}
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Parent::handleDeleteAction();
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@ -406,19 +411,13 @@ U32 ReflectionProbe::packUpdate(NetConnection *conn, U32 mask, BitStream *stream
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mathWrite(*stream, mProbeRefScale);
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}
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if (stream->writeFlag(mask & ShapeTypeMask))
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if (stream->writeFlag(mask & StaticDataMask))
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{
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stream->write((U32)mProbeShapeType);
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}
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if (stream->writeFlag(mask & UpdateMask))
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{
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stream->write(mRadius);
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}
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if (stream->writeFlag(mask & BakeInfoMask))
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{
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stream->write(mProbeUniqueID);
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stream->write((U32)mReflectionModeType);
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stream->write(mCubemapName);
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}
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if (stream->writeFlag(mask & EnabledMask))
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@ -426,16 +425,6 @@ U32 ReflectionProbe::packUpdate(NetConnection *conn, U32 mask, BitStream *stream
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stream->writeFlag(mEnabled);
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}
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if (stream->writeFlag(mask & ModeMask))
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{
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stream->write((U32)mReflectionModeType);
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}
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if (stream->writeFlag(mask & CubemapMask))
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{
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stream->write(mCubemapName);
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}
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return retMask;
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}
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@ -460,28 +449,28 @@ void ReflectionProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
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mDirty = true;
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}
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if (stream->readFlag()) // ShapeTypeMask
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if (stream->readFlag()) // StaticDataMask
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{
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U32 shapeType = ProbeRenderInst::Sphere;
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stream->read(&shapeType);
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mProbeShapeType = (ProbeRenderInst::ProbeShapeType)shapeType;
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createGeometry();
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mDirty = true;
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}
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if (stream->readFlag()) // UpdateMask
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{
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stream->read(&mRadius);
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mDirty = true;
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}
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if (stream->readFlag()) // BakeInfoMask
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{
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stream->read(&mProbeUniqueID);
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U32 oldReflectModeType = mReflectionModeType;
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U32 reflectModeType = BakedCubemap;
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stream->read(&reflectModeType);
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mReflectionModeType = (ReflectionModeType)reflectModeType;
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String oldCubemapName = mCubemapName;
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stream->read(&mCubemapName);
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if(oldReflectModeType != mReflectionModeType || oldCubemapName != mCubemapName)
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mCubemapDirty = true;
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mDirty = true;
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}
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@ -492,28 +481,6 @@ void ReflectionProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
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mDirty = true;
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}
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if (stream->readFlag()) // ModeMask
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{
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U32 reflectModeType = BakedCubemap;
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stream->read(&reflectModeType);
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mReflectionModeType = (ReflectionModeType)reflectModeType;
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mDirty = true;
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}
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if (stream->readFlag()) // CubemapMask
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{
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String newCubemapName;
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stream->read(&mCubemapName);
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//if (newCubemapName != mCubemapName)
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{
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processStaticCubemap();
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}
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mDirty = true;
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}
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if (mDirty)
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{
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updateProbeParams();
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@ -525,101 +492,80 @@ void ReflectionProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
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//-----------------------------------------------------------------------------
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void ReflectionProbe::updateProbeParams()
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{
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if (mProbeInfo == nullptr)
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{
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mProbeInfo = new ProbeRenderInst();
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mProbeInfoIdx = ProbeRenderInst::all.size() - 1;
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mProbeInfo->mIsEnabled = false;
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//PROBEMGR->registerProbe(mProbeInfoIdx);
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}
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if (!mProbeInfo)
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return;
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mProbeInfo->mProbeShapeType = mProbeShapeType;
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MatrixF transform = getTransform();
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mProbeInfo->mPosition = getPosition();
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if (mProbeShapeType == ProbeRenderInst::Sphere)
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mObjScale.set(mRadius, mRadius, mRadius);
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transform.scale(getScale());
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mProbeInfo->mTransform = transform.inverse();
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Box3F bounds;
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if (mProbeShapeType == ProbeRenderInst::Skylight)
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{
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mProbeInfo->mPosition = Point3F::Zero;
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mProbeInfo->mTransform = MatrixF::Identity;
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mProbeInfo->mIsSkylight = true;
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F32 visDist = gClientSceneGraph->getVisibleDistance();
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Box3F skylightBounds = Box3F(visDist * 2);
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skylightBounds.setCenter(Point3F::Zero);
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bounds = skylightBounds;
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setGlobalBounds();
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mProbeInfo->mScore = -1.0f;
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}
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else
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{
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MatrixF transform = getTransform();
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mProbeInfo->mPosition = getPosition();
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transform.scale(getScale());
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mProbeInfo->mTransform = transform.inverse();
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mProbeInfo->mIsSkylight = false;
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bounds = mWorldBox;
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mProbeInfo->mScore = mMaxDrawDistance;
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}
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// Skip our transform... it just dirties mask bits.
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Parent::setTransform(mObjToWorld);
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resetWorldBox();
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mProbeInfo->mBounds = mWorldBox;
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mProbeInfo->mBounds = bounds;
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mProbeInfo->mExtents = getScale();
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mProbeInfo->mRadius = mRadius;
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mProbeInfo->mIsSkylight = false;
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mProbeInfo->mProbeRefOffset = mProbeRefOffset;
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mProbeInfo->mProbeRefScale = mProbeRefScale;
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mProbeInfo->mDirty = true;
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mProbeInfo->mScore = mMaxDrawDistance;
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if (mCubemapDirty)
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{
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if (mReflectionModeType == StaticCubemap)
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processStaticCubemap();
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else
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processDynamicCubemap();
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}
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PROBEMGR->updateProbes();
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}
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void ReflectionProbe::processStaticCubemap()
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void ReflectionProbe::processDynamicCubemap()
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{
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if (mReflectionModeType != StaticCubemap)
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if (!mProbeInfo)
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return;
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createClientResources();
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Sim::findObject(mCubemapName, mStaticCubemap);
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if (!mStaticCubemap)
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{
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Con::errorf("ReflectionProbe::updateMaterial() - unable to find static cubemap file!");
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return;
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}
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if (mStaticCubemap->mCubemap == nullptr)
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{
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mStaticCubemap->createMap();
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mStaticCubemap->updateFaces();
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}
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String prefilPath = getPrefilterMapPath();
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String irrPath = getIrradianceMapPath();
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if (mUseHDRCaptures)
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{
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mIrridianceMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR16G16B16A16F);
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mPrefilterMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR16G16B16A16F);
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}
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else
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{
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mIrridianceMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR8G8B8A8);
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mPrefilterMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR8G8B8A8);
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}
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//if (!Platform::isFile(irrPath) || !Platform::isFile(prefilPath))
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{
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GFXTextureTargetRef renderTarget = GFX->allocRenderToTextureTarget(false);
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IBLUtilities::GenerateIrradianceMap(renderTarget, mStaticCubemap->mCubemap, mIrridianceMap->mCubemap);
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IBLUtilities::GeneratePrefilterMap(renderTarget, mStaticCubemap->mCubemap, mPrefilterMipLevels, mPrefilterMap->mCubemap);
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IBLUtilities::SaveCubeMap(getIrradianceMapPath(), mIrridianceMap->mCubemap);
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IBLUtilities::SaveCubeMap(getPrefilterMapPath(), mPrefilterMap->mCubemap);
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}
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mProbeInfo->mPrefilterCubemap = mPrefilterMap->mCubemap;
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mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap;
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//Update the probe manager with our new texture!
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if(!mProbeInfo->mIsSkylight)
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PROBEMGR->updateProbeTexture(mProbeInfo);
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}
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void ReflectionProbe::updateCubemaps()
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{
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createClientResources();
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mEnabled = false;
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if (mReflectionModeType != DynamicCubemap)
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{
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@ -627,22 +573,36 @@ void ReflectionProbe::updateCubemaps()
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if ((mReflectionModeType == BakedCubemap) && !mProbeUniqueID.isEmpty())
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{
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if (mPrefilterMap != nullptr && mPrefilterMap->mCubemap.isValid())
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String irrPath = getIrradianceMapPath();
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if (Platform::isFile(irrPath))
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{
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mProbeInfo->mPrefilterCubemap = mPrefilterMap->mCubemap;
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mIrridianceMap->setCubemapFile(FileName(irrPath));
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//mIrridianceMap->updateFaces();
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}
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else
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if (mIrridianceMap == nullptr || mIrridianceMap->mCubemap.isNull())
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{
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mEnabled = false;
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Con::errorf("ReflectionProbe::processDynamicCubemap() - Unable to load baked irradiance map at %s", getIrradianceMapPath().c_str());
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return;
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}
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if (mIrridianceMap != nullptr && mIrridianceMap->mCubemap.isValid())
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String prefilPath = getPrefilterMapPath();
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if (Platform::isFile(prefilPath))
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{
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mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap;
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mPrefilterMap->setCubemapFile(FileName(prefilPath));
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//mPrefilterMap->updateFaces();
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}
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else
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if (mPrefilterMap == nullptr || mPrefilterMap->mCubemap.isNull())
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{
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mEnabled = false;
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Con::errorf("ReflectionProbe::processDynamicCubemap() - Unable to load baked prefilter map at %s", getPrefilterMapPath().c_str());
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return;
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}
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//mProbeInfo->mPrefilterCubemap = mPrefilterMap->mCubemap;
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//mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap;
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mEnabled = true;
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}
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}
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else
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@ -659,18 +619,120 @@ void ReflectionProbe::updateCubemaps()
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}
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}
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//Make us ready to render
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if (mEnabled)
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mProbeInfo->mIsEnabled = true;
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else
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mProbeInfo->mIsEnabled = false;
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//Update the probe manager with our new texture!
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//if (!mProbeInfo->mIsSkylight && mProbeInfo->mPrefilterCubemap->isInitialized() && mProbeInfo->mIrradianceCubemap->isInitialized())
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// PROBEMGR->updateProbeTexture(mProbeInfo->mProbeIdx);
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}
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void ReflectionProbe::processStaticCubemap()
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{
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if (!mProbeInfo)
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return;
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mEnabled = false;
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String path = Con::getVariable("$pref::ReflectionProbes::CurrentLevelPath", "levels/");
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char irradFileName[256];
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dSprintf(irradFileName, 256, "%s_Irradiance.dds", path.c_str(), mCubemapName.c_str());
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if (Platform::isFile(irradFileName))
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{
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mIrridianceMap->setCubemapFile(FileName(irradFileName));
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mIrridianceMap->updateFaces();
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}
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if (mIrridianceMap == nullptr || mIrridianceMap->mCubemap.isNull())
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{
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Con::errorf("ReflectionProbe::processStaticCubemap() - Unable to load baked irradiance map at %s", irradFileName);
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return;
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}
|
||||
|
||||
char prefilterFileName[256];
|
||||
dSprintf(prefilterFileName, 256, "%s%s_Prefilter.dds", path.c_str(), mCubemapName.c_str());
|
||||
|
||||
if (Platform::isFile(prefilterFileName))
|
||||
{
|
||||
mPrefilterMap->setCubemapFile(FileName(prefilterFileName));
|
||||
mPrefilterMap->updateFaces();
|
||||
}
|
||||
|
||||
if (mPrefilterMap == nullptr || mPrefilterMap->mCubemap.isNull())
|
||||
{
|
||||
Con::errorf("ReflectionProbe::processStaticCubemap() - Unable to load baked prefilter map at %s", prefilterFileName);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Platform::isFile(prefilterFileName) || !Platform::isFile(irradFileName))
|
||||
{
|
||||
//If we are missing either of the files, just re-run the bake
|
||||
Sim::findObject(mCubemapName, mStaticCubemap);
|
||||
|
||||
if (!mStaticCubemap)
|
||||
{
|
||||
Con::errorf("ReflectionProbe::updateMaterial() - unable to find static cubemap file!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (mStaticCubemap->mCubemap == nullptr)
|
||||
{
|
||||
mStaticCubemap->createMap();
|
||||
mStaticCubemap->updateFaces();
|
||||
}
|
||||
|
||||
if (mUseHDRCaptures)
|
||||
{
|
||||
mIrridianceMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR16G16B16A16F);
|
||||
mPrefilterMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR16G16B16A16F);
|
||||
}
|
||||
else
|
||||
{
|
||||
mIrridianceMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR8G8B8A8);
|
||||
mPrefilterMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR8G8B8A8);
|
||||
}
|
||||
|
||||
GFXTextureTargetRef renderTarget = GFX->allocRenderToTextureTarget(false);
|
||||
|
||||
IBLUtilities::GenerateIrradianceMap(renderTarget, mStaticCubemap->mCubemap, mIrridianceMap->mCubemap);
|
||||
IBLUtilities::GeneratePrefilterMap(renderTarget, mStaticCubemap->mCubemap, mPrefilterMipLevels, mPrefilterMap->mCubemap);
|
||||
|
||||
IBLUtilities::SaveCubeMap(irradFileName, mIrridianceMap->mCubemap);
|
||||
IBLUtilities::SaveCubeMap(prefilterFileName, mPrefilterMap->mCubemap);
|
||||
}
|
||||
|
||||
if ((mIrridianceMap != nullptr || !mIrridianceMap->mCubemap.isNull()) && (mPrefilterMap != nullptr || !mPrefilterMap->mCubemap.isNull()))
|
||||
{
|
||||
mProbeInfo->mPrefilterCubemap = mPrefilterMap->mCubemap;
|
||||
mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap;
|
||||
mEnabled = true;
|
||||
}
|
||||
|
||||
if (mEnabled)
|
||||
mProbeInfo->mIsEnabled = true;
|
||||
else
|
||||
mProbeInfo->mIsEnabled = false;
|
||||
|
||||
//Update the probe manager with our new texture!
|
||||
if (!mProbeInfo->mIsSkylight && mProbeInfo->mPrefilterCubemap->isInitialized() && mProbeInfo->mIrradianceCubemap->isInitialized())
|
||||
PROBEMGR->updateProbeTexture(mProbeInfo);
|
||||
PROBEMGR->updateProbeTexture(mProbeInfo->mProbeIdx);
|
||||
}
|
||||
|
||||
bool ReflectionProbe::createClientResources()
|
||||
{
|
||||
if (mProbeInfo == nullptr)
|
||||
{
|
||||
mProbeInfo = PROBEMGR->registerProbe(mProbeShapeType == ProbeRenderInst::Skylight);
|
||||
if (!mProbeInfo)
|
||||
return false;
|
||||
|
||||
mProbeInfo->mIsEnabled = false;
|
||||
}
|
||||
|
||||
//irridiance resources
|
||||
if (!mIrridianceMap)
|
||||
{
|
||||
|
|
@ -680,16 +742,6 @@ bool ReflectionProbe::createClientResources()
|
|||
mIrridianceMap->createMap();
|
||||
}
|
||||
|
||||
String irrPath = getIrradianceMapPath();
|
||||
if (Platform::isFile(irrPath))
|
||||
{
|
||||
mIrridianceMap->setCubemapFile(FileName(irrPath));
|
||||
mIrridianceMap->updateFaces();
|
||||
}
|
||||
|
||||
if (mIrridianceMap->mCubemap.isNull())
|
||||
Con::errorf("ReflectionProbe::createClientResources() - Unable to load baked irradiance map at %s", getIrradianceMapPath().c_str());
|
||||
|
||||
//
|
||||
if (!mPrefilterMap)
|
||||
{
|
||||
|
|
@ -699,17 +751,8 @@ bool ReflectionProbe::createClientResources()
|
|||
mPrefilterMap->createMap();
|
||||
}
|
||||
|
||||
String prefilPath = getPrefilterMapPath();
|
||||
if (Platform::isFile(prefilPath))
|
||||
{
|
||||
mPrefilterMap->setCubemapFile(FileName(prefilPath));
|
||||
mPrefilterMap->updateFaces();
|
||||
}
|
||||
|
||||
if (mPrefilterMap->mCubemap.isNull())
|
||||
Con::errorf("ReflectionProbe::createClientResources() - Unable to load baked prefilter map at %s", getPrefilterMapPath().c_str());
|
||||
|
||||
mResourcesCreated = true;
|
||||
mCubemapDirty = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -753,8 +796,9 @@ void ReflectionProbe::bake()
|
|||
|
||||
PROBEMGR->bakeProbe(this);
|
||||
|
||||
setMaskBits(CubemapMask);
|
||||
setMaskBits(StaticDataMask);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//Rendering of editing/debug stuff
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -812,8 +856,11 @@ void ReflectionProbe::prepRenderImage(SceneRenderState *state)
|
|||
//Register
|
||||
//PROBEMGR->registerProbe(mProbeInfoIdx);
|
||||
|
||||
if (ReflectionProbe::smRenderPreviewProbes && gEditingMission && mEditorShapeInst && mPrefilterMap != nullptr)
|
||||
if (ReflectionProbe::smRenderPreviewProbes && gEditingMission && mPrefilterMap != nullptr)
|
||||
{
|
||||
if(!mEditorShapeInst)
|
||||
createGeometry();
|
||||
|
||||
GFXTransformSaver saver;
|
||||
|
||||
// Calculate the distance of this object from the camera
|
||||
|
|
|
|||
|
|
@ -82,19 +82,15 @@ protected:
|
|||
enum MaskBits
|
||||
{
|
||||
TransformMask = Parent::NextFreeMask << 0,
|
||||
UpdateMask = Parent::NextFreeMask << 1,
|
||||
StaticDataMask = Parent::NextFreeMask << 1,
|
||||
EnabledMask = Parent::NextFreeMask << 2,
|
||||
CubemapMask = Parent::NextFreeMask << 3,
|
||||
ModeMask = Parent::NextFreeMask << 4,
|
||||
RadiusMask = Parent::NextFreeMask << 5,
|
||||
ShapeTypeMask = Parent::NextFreeMask << 6,
|
||||
BakeInfoMask = Parent::NextFreeMask << 7,
|
||||
NextFreeMask = Parent::NextFreeMask << 8
|
||||
NextFreeMask = Parent::NextFreeMask << 3
|
||||
};
|
||||
|
||||
bool mBake;
|
||||
bool mEnabled;
|
||||
bool mDirty;
|
||||
bool mCubemapDirty;
|
||||
|
||||
Resource<TSShape> mEditorShape;
|
||||
TSShapeInstance* mEditorShapeInst;
|
||||
|
|
@ -105,7 +101,6 @@ protected:
|
|||
ProbeRenderInst::ProbeShapeType mProbeShapeType;
|
||||
|
||||
ProbeRenderInst* mProbeInfo;
|
||||
U32 mProbeInfoIdx;
|
||||
|
||||
//Reflection Contribution stuff
|
||||
ReflectionModeType mReflectionModeType;
|
||||
|
|
@ -221,13 +216,11 @@ public:
|
|||
// Create the geometry for rendering
|
||||
void createGeometry();
|
||||
|
||||
// Get the Material instance
|
||||
void updateCubemaps();
|
||||
|
||||
virtual void updateProbeParams();
|
||||
|
||||
bool createClientResources();
|
||||
|
||||
void processDynamicCubemap();
|
||||
void processStaticCubemap();
|
||||
|
||||
// This is the function that allows this object to submit itself for rendering
|
||||
|
|
@ -243,8 +236,6 @@ public:
|
|||
String getPrefilterMapPath();
|
||||
String getIrradianceMapPath();
|
||||
void bake();
|
||||
|
||||
const U32 getProbeInfoIndex() { return mProbeInfoIdx; }
|
||||
};
|
||||
|
||||
typedef ProbeRenderInst::ProbeShapeType ReflectProbeType;
|
||||
|
|
@ -253,4 +244,4 @@ DefineEnumType(ReflectProbeType);
|
|||
typedef ReflectionProbe::ReflectionModeType ReflectionModeEnum;
|
||||
DefineEnumType(ReflectionModeEnum);
|
||||
|
||||
#endif // _ReflectionProbe_H_
|
||||
#endif // _ReflectionProbe_H_
|
||||
|
|
|
|||
|
|
@ -123,18 +123,6 @@ void Skylight::onRemove()
|
|||
Parent::onRemove();
|
||||
}
|
||||
|
||||
void Skylight::setTransform(const MatrixF & mat)
|
||||
{
|
||||
// Let SceneObject handle all of the matrix manipulation
|
||||
Parent::setTransform(mat);
|
||||
|
||||
mDirty = true;
|
||||
|
||||
// Dirty our network mask so that the new transform gets
|
||||
// transmitted to the client object
|
||||
setMaskBits(TransformMask);
|
||||
}
|
||||
|
||||
U32 Skylight::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
|
||||
{
|
||||
// Allow the Parent to get a crack at writing its info
|
||||
|
|
@ -155,34 +143,8 @@ void Skylight::unpackUpdate(NetConnection *conn, BitStream *stream)
|
|||
|
||||
void Skylight::updateProbeParams()
|
||||
{
|
||||
mProbeShapeType = ProbeRenderInst::Skylight;
|
||||
Parent::updateProbeParams();
|
||||
|
||||
mProbeInfo->mProbeShapeType = ProbeRenderInst::Skylight;
|
||||
|
||||
mProbeInfo->setPosition(getPosition());
|
||||
|
||||
// Skip our transform... it just dirties mask bits.
|
||||
Parent::setTransform(mObjToWorld);
|
||||
|
||||
resetWorldBox();
|
||||
|
||||
F32 visDist = gClientSceneGraph->getVisibleDistance();
|
||||
Box3F skylightBounds = Box3F(visDist * 2);
|
||||
|
||||
skylightBounds.setCenter(Point3F::Zero);
|
||||
|
||||
mProbeInfo->setPosition(Point3F::Zero);
|
||||
|
||||
mProbeInfo->mBounds = skylightBounds;
|
||||
|
||||
setGlobalBounds();
|
||||
|
||||
mProbeInfo->mIsSkylight = true;
|
||||
mProbeInfo->mScore = -1.0f; //sky comes first
|
||||
|
||||
PROBEMGR->updateProbes();
|
||||
|
||||
updateCubemaps();
|
||||
}
|
||||
|
||||
void Skylight::prepRenderImage(SceneRenderState *state)
|
||||
|
|
@ -273,4 +235,4 @@ DefineEngineMethod(Skylight, postApply, void, (), ,
|
|||
"A utility method for forcing a network update.\n")
|
||||
{
|
||||
object->inspectPostApply();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -86,9 +86,6 @@ public:
|
|||
bool onAdd();
|
||||
void onRemove();
|
||||
|
||||
// Override this so that we can dirty the network flag when it is called
|
||||
void setTransform(const MatrixF &mat);
|
||||
|
||||
// This function handles sending the relevant data from the server
|
||||
// object to the client object
|
||||
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
|
||||
|
|
@ -112,4 +109,4 @@ public:
|
|||
void setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat);
|
||||
};
|
||||
|
||||
#endif // _Skylight_H_
|
||||
#endif // _Skylight_H_
|
||||
|
|
|
|||
|
|
@ -119,18 +119,6 @@ void SphereEnvironmentProbe::onRemove()
|
|||
Parent::onRemove();
|
||||
}
|
||||
|
||||
void SphereEnvironmentProbe::setTransform(const MatrixF & mat)
|
||||
{
|
||||
// Let SceneObject handle all of the matrix manipulation
|
||||
Parent::setTransform(mat);
|
||||
|
||||
mDirty = true;
|
||||
|
||||
// Dirty our network mask so that the new transform gets
|
||||
// transmitted to the client object
|
||||
setMaskBits(TransformMask);
|
||||
}
|
||||
|
||||
U32 SphereEnvironmentProbe::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
|
||||
{
|
||||
// Allow the Parent to get a crack at writing its info
|
||||
|
|
@ -151,13 +139,8 @@ void SphereEnvironmentProbe::unpackUpdate(NetConnection *conn, BitStream *stream
|
|||
|
||||
void SphereEnvironmentProbe::updateProbeParams()
|
||||
{
|
||||
mProbeShapeType = ProbeRenderInst::Sphere;
|
||||
Parent::updateProbeParams();
|
||||
|
||||
mProbeInfo->mProbeShapeType = ProbeRenderInst::Sphere;
|
||||
|
||||
PROBEMGR->updateProbes();
|
||||
|
||||
updateCubemaps();
|
||||
}
|
||||
|
||||
void SphereEnvironmentProbe::prepRenderImage(SceneRenderState *state)
|
||||
|
|
@ -234,4 +217,4 @@ void SphereEnvironmentProbe::prepRenderImage(SceneRenderState *state)
|
|||
void SphereEnvironmentProbe::setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat)
|
||||
{
|
||||
Parent::setPreviewMatParameters(renderState, mat);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -82,9 +82,6 @@ public:
|
|||
bool onAdd();
|
||||
void onRemove();
|
||||
|
||||
// Override this so that we can dirty the network flag when it is called
|
||||
void setTransform(const MatrixF &mat);
|
||||
|
||||
// This function handles sending the relevant data from the server
|
||||
// object to the client object
|
||||
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
|
||||
|
|
@ -108,4 +105,4 @@ public:
|
|||
void setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat);
|
||||
};
|
||||
|
||||
#endif // SPHERE_ENVIRONMENT_PROBE_H
|
||||
#endif // SPHERE_ENVIRONMENT_PROBE_H
|
||||
|
|
|
|||
|
|
@ -73,7 +73,8 @@ S32 QSORT_CALLBACK AscendingReflectProbeInfluence(const void* a, const void* b)
|
|||
|
||||
//
|
||||
//
|
||||
ProbeRenderInst::ProbeRenderInst() : SystemInterface(),
|
||||
ProbeRenderInst::ProbeRenderInst() :
|
||||
mIsEnabled(true),
|
||||
mTransform(true),
|
||||
mDirty(false),
|
||||
mPriority(1.0f),
|
||||
|
|
@ -85,7 +86,8 @@ ProbeRenderInst::ProbeRenderInst() : SystemInterface(),
|
|||
mProbeRefScale(1,1,1),
|
||||
mAtten(0.0),
|
||||
mCubemapIndex(0),
|
||||
mIsSkylight(false)
|
||||
mIsSkylight(false),
|
||||
mProbeIdx(0)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -267,12 +269,12 @@ bool RenderProbeMgr::onAdd()
|
|||
return false;
|
||||
}
|
||||
|
||||
/*String brdfTexturePath = GFXTextureManager::getBRDFTexturePath();
|
||||
String brdfTexturePath = GFXTextureManager::getBRDFTexturePath();
|
||||
if (!mBRDFTexture.set(brdfTexturePath, &GFXTexturePersistentSRGBProfile, "BRDFTexture"))
|
||||
{
|
||||
Con::errorf("RenderProbeMgr::onAdd: Failed to load BRDF Texture");
|
||||
return false;
|
||||
}*/
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -312,21 +314,21 @@ void RenderProbeMgr::addElement(RenderInst *inst)
|
|||
}*/
|
||||
}
|
||||
|
||||
void RenderProbeMgr::registerProbe(U32 probeIdx)
|
||||
ProbeRenderInst* RenderProbeMgr::registerProbe(const bool &isSkylight)
|
||||
{
|
||||
//Mostly for consolidation, but also lets us sanity check or prep any other data we need for rendering this in one place at time of flagging for render
|
||||
if (probeIdx >= ProbeRenderInst::all.size())
|
||||
return;
|
||||
ProbeRenderInst newProbe;
|
||||
newProbe.mIsSkylight = isSkylight;
|
||||
|
||||
mRegisteredProbes.push_back_unique(probeIdx);
|
||||
mRegisteredProbes.push_back(newProbe);
|
||||
newProbe.mProbeIdx = mRegisteredProbes.size();
|
||||
|
||||
if (!ProbeRenderInst::all[probeIdx]->mIsSkylight)
|
||||
if (!newProbe.mIsSkylight)
|
||||
{
|
||||
const U32 cubeIndex = _findNextEmptyCubeSlot();
|
||||
if (cubeIndex == INVALID_CUBE_SLOT)
|
||||
{
|
||||
Con::warnf("RenderProbeMgr::addProbe: Invalid cubemap slot.");
|
||||
return;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
//check if we need to resize the cubemap array
|
||||
|
|
@ -349,33 +351,34 @@ void RenderProbeMgr::registerProbe(U32 probeIdx)
|
|||
mCubeSlotCount += PROBE_ARRAY_SLOT_BUFFER_SIZE;
|
||||
}
|
||||
|
||||
ProbeRenderInst::all[probeIdx]->mCubemapIndex = cubeIndex;
|
||||
newProbe.mCubemapIndex = cubeIndex;
|
||||
//mark cubemap slot as taken
|
||||
mCubeMapSlots[cubeIndex] = true;
|
||||
mCubeMapCount++;
|
||||
|
||||
Con::warnf("RenderProbeMgr::registerProbe: Registered probe %u to cubeIndex %u", probeIdx, cubeIndex);
|
||||
Con::warnf("RenderProbeMgr::registerProbe: Registered probe %u to cubeIndex %u", newProbe.mProbeIdx, cubeIndex);
|
||||
}
|
||||
|
||||
//rebuild our probe data
|
||||
_setupStaticParameters();
|
||||
mProbesDirty = true;
|
||||
|
||||
return &mRegisteredProbes.last();
|
||||
}
|
||||
|
||||
void RenderProbeMgr::unregisterProbe(U32 probeIdx)
|
||||
{
|
||||
//Mostly for consolidation, but also lets us sanity check or prep any other data we need for rendering this in one place at time of flagging for render
|
||||
if (probeIdx >= ProbeRenderInst::all.size())
|
||||
if (probeIdx >= mRegisteredProbes.size())
|
||||
return;
|
||||
|
||||
mRegisteredProbes.remove(probeIdx);
|
||||
|
||||
if (ProbeRenderInst::all[probeIdx]->mCubemapIndex == INVALID_CUBE_SLOT)
|
||||
if (mRegisteredProbes[probeIdx].mCubemapIndex == INVALID_CUBE_SLOT)
|
||||
return;
|
||||
|
||||
//mark cubemap slot as available now
|
||||
mCubeMapSlots[ProbeRenderInst::all[probeIdx]->mCubemapIndex] = false;
|
||||
mCubeMapSlots[mRegisteredProbes[probeIdx].mCubemapIndex] = false;
|
||||
mCubeMapCount--;
|
||||
|
||||
mRegisteredProbes.erase(probeIdx);
|
||||
|
||||
//rebuild our probe data
|
||||
_setupStaticParameters();
|
||||
}
|
||||
|
|
@ -407,7 +410,7 @@ void RenderProbeMgr::updateProbes()
|
|||
void RenderProbeMgr::_setupStaticParameters()
|
||||
{
|
||||
//Array rendering
|
||||
U32 probeCount = ProbeRenderInst::all.size();
|
||||
U32 probeCount = mRegisteredProbes.size();
|
||||
|
||||
mEffectiveProbeCount = 0;
|
||||
mMipCount = 0;
|
||||
|
|
@ -433,10 +436,10 @@ void RenderProbeMgr::_setupStaticParameters()
|
|||
irradMaps.clear();
|
||||
Vector<U32> cubemapIdxes;
|
||||
|
||||
if (probeCount != 0 && ProbeRenderInst::all[0]->mPrefilterCubemap != nullptr)
|
||||
if (probeCount != 0 && mRegisteredProbes[0].mPrefilterCubemap != nullptr)
|
||||
{
|
||||
//Get our mipCount
|
||||
mMipCount = ProbeRenderInst::all[0]->mPrefilterCubemap.getPointer()->getMipMapLevels();
|
||||
mMipCount = mRegisteredProbes[0].mPrefilterCubemap.getPointer()->getMipMapLevels();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -448,7 +451,7 @@ void RenderProbeMgr::_setupStaticParameters()
|
|||
if (mEffectiveProbeCount >= MAXPROBECOUNT)
|
||||
break;
|
||||
|
||||
const ProbeRenderInst& curEntry = *ProbeRenderInst::all[i];
|
||||
const ProbeRenderInst& curEntry = mRegisteredProbes[i];
|
||||
if (!curEntry.mIsEnabled)
|
||||
continue;
|
||||
|
||||
|
|
@ -489,29 +492,21 @@ void RenderProbeMgr::_setupStaticParameters()
|
|||
mProbesDirty = false;
|
||||
}
|
||||
|
||||
void RenderProbeMgr::updateProbeTexture(ProbeRenderInst* probe)
|
||||
{
|
||||
//We don't stuff skylights into the array, so we can just skip out on this if it's a skylight
|
||||
if (probe->mIsSkylight)
|
||||
return;
|
||||
|
||||
S32 probeIdx = ProbeRenderInst::all.find_next(probe);
|
||||
|
||||
if (probeIdx != -1) //i mean, the opposite shouldn't even be possible
|
||||
updateProbeTexture(probeIdx);
|
||||
}
|
||||
|
||||
void RenderProbeMgr::updateProbeTexture(U32 probeIdx)
|
||||
{
|
||||
if (probeIdx >= ProbeRenderInst::all.size())
|
||||
if (probeIdx >= mRegisteredProbes.size())
|
||||
return;
|
||||
|
||||
const U32 cubeIndex = ProbeRenderInst::all[probeIdx]->mCubemapIndex;
|
||||
mIrradianceArray->updateTexture(ProbeRenderInst::all[probeIdx]->mIrradianceCubemap, cubeIndex);
|
||||
mPrefilterArray->updateTexture(ProbeRenderInst::all[probeIdx]->mPrefilterCubemap, cubeIndex);
|
||||
//We don't stuff skylights into the array, so we can just skip out on this if it's a skylight
|
||||
if (mRegisteredProbes[probeIdx].mIsSkylight)
|
||||
return;
|
||||
|
||||
const U32 cubeIndex = mRegisteredProbes[probeIdx].mCubemapIndex;
|
||||
mIrradianceArray->updateTexture(mRegisteredProbes[probeIdx].mIrradianceCubemap, cubeIndex);
|
||||
mPrefilterArray->updateTexture(mRegisteredProbes[probeIdx].mPrefilterCubemap, cubeIndex);
|
||||
|
||||
Con::warnf("UpdatedProbeTexture - probeIdx: %u on cubeIndex %u, Irrad validity: %d, Prefilter validity: %d", probeIdx, cubeIndex,
|
||||
ProbeRenderInst::all[probeIdx]->mIrradianceCubemap->isInitialized(), ProbeRenderInst::all[probeIdx]->mPrefilterCubemap->isInitialized());
|
||||
mRegisteredProbes[probeIdx].mIrradianceCubemap->isInitialized(), mRegisteredProbes[probeIdx].mPrefilterCubemap->isInitialized());
|
||||
}
|
||||
|
||||
void RenderProbeMgr::_setupPerFrameParameters(const SceneRenderState *state)
|
||||
|
|
@ -593,7 +588,7 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
|
|||
matSet.restoreSceneViewProjection();
|
||||
|
||||
//Array rendering
|
||||
U32 probeCount = ProbeRenderInst::all.size();
|
||||
U32 probeCount = mRegisteredProbes.size();
|
||||
|
||||
S8 bestPickProbes[4] = { -1,-1,-1,-1 };
|
||||
|
||||
|
|
@ -603,7 +598,7 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
|
|||
//if (effectiveProbeCount >= MAX_FORWARD_PROBES)
|
||||
// break;
|
||||
|
||||
const ProbeRenderInst& curEntry = *ProbeRenderInst::all[i];
|
||||
const ProbeRenderInst& curEntry = mRegisteredProbes[i];
|
||||
if (!curEntry.mIsEnabled)
|
||||
continue;
|
||||
|
||||
|
|
@ -614,13 +609,13 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
|
|||
if (dist > curEntry.mRadius || dist > curEntry.mExtents.len())
|
||||
continue;
|
||||
|
||||
if(bestPickProbes[0] == -1 || (Point3F(sgData.objTrans->getPosition() - ProbeRenderInst::all[bestPickProbes[0]]->mPosition).len() > dist))
|
||||
if(bestPickProbes[0] == -1 || (Point3F(sgData.objTrans->getPosition() - mRegisteredProbes[bestPickProbes[0]].mPosition).len() > dist))
|
||||
bestPickProbes[0] = i;
|
||||
else if (bestPickProbes[1] == -1 || (Point3F(sgData.objTrans->getPosition() - ProbeRenderInst::all[bestPickProbes[1]]->mPosition).len() > dist))
|
||||
else if (bestPickProbes[1] == -1 || (Point3F(sgData.objTrans->getPosition() - mRegisteredProbes[bestPickProbes[1]].mPosition).len() > dist))
|
||||
bestPickProbes[1] = i;
|
||||
else if (bestPickProbes[2] == -1 || (Point3F(sgData.objTrans->getPosition() - ProbeRenderInst::all[bestPickProbes[2]]->mPosition).len() > dist))
|
||||
else if (bestPickProbes[2] == -1 || (Point3F(sgData.objTrans->getPosition() - mRegisteredProbes[bestPickProbes[2]].mPosition).len() > dist))
|
||||
bestPickProbes[2] = i;
|
||||
else if (bestPickProbes[3] == -1 || (Point3F(sgData.objTrans->getPosition() - ProbeRenderInst::all[bestPickProbes[3]]->mPosition).len() > dist))
|
||||
else if (bestPickProbes[3] == -1 || (Point3F(sgData.objTrans->getPosition() - mRegisteredProbes[bestPickProbes[3]].mPosition).len() > dist))
|
||||
bestPickProbes[3] = i;
|
||||
}
|
||||
}
|
||||
|
|
@ -631,7 +626,7 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
|
|||
if (bestPickProbes[i] == -1)
|
||||
continue;
|
||||
|
||||
const ProbeRenderInst& curEntry = *ProbeRenderInst::all[bestPickProbes[i]];
|
||||
const ProbeRenderInst& curEntry = mRegisteredProbes[bestPickProbes[i]];
|
||||
|
||||
probePositionArray[effectiveProbeCount] = curEntry.getPosition();
|
||||
probeRefPositionArray[effectiveProbeCount] = curEntry.mProbeRefOffset;
|
||||
|
|
@ -666,8 +661,8 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
|
|||
shaderConsts->setSafe(probeShaderConsts->mProbeBoxMaxSC, probeBoxMaxArray);
|
||||
shaderConsts->setSafe(probeShaderConsts->mProbeConfigDataSC, probeConfigArray);
|
||||
|
||||
//if (mBRDFTexture.isValid())
|
||||
// GFX->setTexture(3, mBRDFTexture);
|
||||
if (mBRDFTexture.isValid())
|
||||
GFX->setTexture(3, mBRDFTexture);
|
||||
|
||||
if(probeShaderConsts->mProbeSpecularCubemapSC->getSamplerRegister() != -1)
|
||||
GFX->setCubeArrayTexture(probeShaderConsts->mProbeSpecularCubemapSC->getSamplerRegister(), mPrefilterArray);
|
||||
|
|
@ -680,12 +675,12 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
|
|||
&& probeShaderConsts->mSkylightSpecularMap->isValid())
|
||||
{
|
||||
//Array rendering
|
||||
U32 probeCount = ProbeRenderInst::all.size();
|
||||
U32 probeCount = mRegisteredProbes.size();
|
||||
|
||||
bool hasSkylight = false;
|
||||
for (U32 i = 0; i < probeCount; i++)
|
||||
{
|
||||
const ProbeRenderInst& curEntry = *ProbeRenderInst::all[i];
|
||||
const ProbeRenderInst& curEntry = mRegisteredProbes[i];
|
||||
if (!curEntry.mIsEnabled)
|
||||
continue;
|
||||
|
||||
|
|
@ -754,8 +749,6 @@ void RenderProbeMgr::setProbeInfo(ProcessedMaterial *pmat,
|
|||
//-----------------------------------------------------------------------------
|
||||
void RenderProbeMgr::render( SceneRenderState *state )
|
||||
{
|
||||
return;
|
||||
//PROFILE_SCOPE(RenderProbeMgr_render);
|
||||
if (getProbeArrayEffect() == nullptr)
|
||||
return;
|
||||
|
||||
|
|
@ -763,7 +756,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
|||
_setupStaticParameters();
|
||||
|
||||
// Early out if nothing to draw.
|
||||
if (!RenderProbeMgr::smRenderReflectionProbes || !state->isDiffusePass() || (!ProbeRenderInst::all.size() || mEffectiveProbeCount == 0 || mCubeMapCount != 0 ) && !mHasSkylight)
|
||||
if (!RenderProbeMgr::smRenderReflectionProbes || !state->isDiffusePass() || (!mRegisteredProbes.size() || mEffectiveProbeCount == 0 || mCubeMapCount != 0 ) && !mHasSkylight)
|
||||
{
|
||||
getProbeArrayEffect()->setSkip(true);
|
||||
return;
|
||||
|
|
@ -791,7 +784,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
|||
mProbeArrayEffect->setShaderMacro("DEBUGVIZ_CONTRIB", useDebugContrib);
|
||||
|
||||
//Array rendering
|
||||
//U32 probeCount = ProbeRenderInst::all.size();
|
||||
//U32 probeCount = mRegisteredProbes.size();
|
||||
|
||||
mProbeArrayEffect->setShaderConst("$hasSkylight", (float)mHasSkylight);
|
||||
if (mHasSkylight)
|
||||
|
|
@ -805,7 +798,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
|||
mProbeArrayEffect->setShaderConst("$cubeMips", (float)mMipCount);
|
||||
if (mEffectiveProbeCount != 0)
|
||||
{
|
||||
//mProbeArrayEffect->setTexture(3, mBRDFTexture);
|
||||
mProbeArrayEffect->setTexture(3, mBRDFTexture);
|
||||
mProbeArrayEffect->setCubemapArrayTexture(4, mPrefilterArray);
|
||||
mProbeArrayEffect->setCubemapArrayTexture(5, mIrradianceArray);
|
||||
|
||||
|
|
|
|||
|
|
@ -57,8 +57,10 @@ static U32 MAXPROBECOUNT = 50;
|
|||
class PostEffect;
|
||||
class ReflectionProbe;
|
||||
|
||||
struct ProbeRenderInst : public SystemInterface<ProbeRenderInst>
|
||||
struct ProbeRenderInst
|
||||
{
|
||||
bool mIsEnabled;
|
||||
|
||||
MatrixF mTransform;
|
||||
|
||||
F32 mRadius;
|
||||
|
|
@ -99,6 +101,8 @@ struct ProbeRenderInst : public SystemInterface<ProbeRenderInst>
|
|||
|
||||
U32 mCubemapIndex;
|
||||
|
||||
U32 mProbeIdx;
|
||||
|
||||
public:
|
||||
|
||||
ProbeRenderInst();
|
||||
|
|
@ -124,6 +128,11 @@ public:
|
|||
F32 getScore() const { return mScore; }
|
||||
|
||||
void clear();
|
||||
|
||||
inline bool ProbeRenderInst::operator ==(const ProbeRenderInst& b) const
|
||||
{
|
||||
return mProbeIdx == b.mProbeIdx;
|
||||
}
|
||||
};
|
||||
|
||||
struct ProbeShaderConstants
|
||||
|
|
@ -168,7 +177,7 @@ class RenderProbeMgr : public RenderBinManager
|
|||
{
|
||||
typedef RenderBinManager Parent;
|
||||
|
||||
Vector<U32> mRegisteredProbes;
|
||||
Vector<ProbeRenderInst> mRegisteredProbes;
|
||||
|
||||
bool mProbesDirty;
|
||||
|
||||
|
|
@ -254,7 +263,6 @@ protected:
|
|||
GFXShaderConstBuffer *shaderConsts);
|
||||
|
||||
void _setupStaticParameters();
|
||||
void updateProbeTexture(U32 probeIdx);
|
||||
void _setupPerFrameParameters(const SceneRenderState *state);
|
||||
virtual void addElement(RenderInst *inst);
|
||||
virtual void render(SceneRenderState * state);
|
||||
|
|
@ -263,29 +271,6 @@ protected:
|
|||
|
||||
PostEffect* getProbeArrayEffect();
|
||||
|
||||
public:
|
||||
// RenderBinMgr
|
||||
void updateProbes();
|
||||
void updateProbeTexture(ProbeRenderInst* probe);
|
||||
|
||||
/// Returns the active LM.
|
||||
static inline RenderProbeMgr* getProbeManager();
|
||||
|
||||
void registerProbe(U32 probeIdx);
|
||||
void unregisterProbe(U32 probeIdx);
|
||||
|
||||
virtual void setProbeInfo(ProcessedMaterial *pmat,
|
||||
const Material *mat,
|
||||
const SceneData &sgData,
|
||||
const SceneRenderState *state,
|
||||
U32 pass,
|
||||
GFXShaderConstBuffer *shaderConsts);
|
||||
|
||||
/// Debug rendering
|
||||
static bool smRenderReflectionProbes;
|
||||
|
||||
void bakeProbe(ReflectionProbe *probeInfo);
|
||||
void bakeProbes();
|
||||
|
||||
U32 _findNextEmptyCubeSlot()
|
||||
{
|
||||
|
|
@ -296,6 +281,31 @@ public:
|
|||
}
|
||||
return INVALID_CUBE_SLOT;
|
||||
}
|
||||
|
||||
public:
|
||||
// RenderBinMgr
|
||||
void updateProbes();
|
||||
|
||||
/// Returns the active LM.
|
||||
static inline RenderProbeMgr* getProbeManager();
|
||||
|
||||
ProbeRenderInst* registerProbe(const bool& isSkylight);
|
||||
void unregisterProbe(U32 probeIdx);
|
||||
|
||||
virtual void setProbeInfo(ProcessedMaterial *pmat,
|
||||
const Material *mat,
|
||||
const SceneData &sgData,
|
||||
const SceneRenderState *state,
|
||||
U32 pass,
|
||||
GFXShaderConstBuffer *shaderConsts);
|
||||
|
||||
void updateProbeTexture(U32 probeIdx);
|
||||
|
||||
/// Debug rendering
|
||||
static bool smRenderReflectionProbes;
|
||||
|
||||
void bakeProbe(ReflectionProbe *probeInfo);
|
||||
void bakeProbes();
|
||||
};
|
||||
|
||||
RenderProbeMgr* RenderProbeMgr::getProbeManager()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue