From a4da6727edd4f385494bacc2b3867dd4c57ceed5 Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Wed, 21 Feb 2024 12:24:38 -0600 Subject: [PATCH] fix non player class pathshape jitter everything has a consistent getRenderTransform() nowadays --- Engine/source/scene/sceneObject.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/Engine/source/scene/sceneObject.cpp b/Engine/source/scene/sceneObject.cpp index 52ffd545a..435da6a54 100644 --- a/Engine/source/scene/sceneObject.cpp +++ b/Engine/source/scene/sceneObject.cpp @@ -1729,11 +1729,7 @@ void SceneObject::updateRenderChangesByParent(){ //add the "offset" caused by the parents change, and add it to it's own // This is needed by objects that update their own render transform thru interpolate tick // Mostly for stationary objects. - - if (getClassName() == StringTable->insert("Player")) - mat.mul(offset,getRenderTransform()); - else - mat.mul(offset,getTransform()); + mat.mul(offset,getRenderTransform()); setRenderTransform(mat); } }