mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-24 00:53:47 +00:00
Fix x64 builds.
This commit is contained in:
parent
98e3651db5
commit
a4bf61f07b
3 changed files with 5 additions and 5 deletions
|
|
@ -31,7 +31,7 @@
|
|||
#include "gfx/gfxDevice.h"
|
||||
#include "core/util/safeDelete.h"
|
||||
|
||||
#if defined( TORQUE_OS_WIN32 ) || defined( TORQUE_OS_XBOX )
|
||||
#if defined( TORQUE_OS_WIN ) || defined( TORQUE_OS_XBOX )
|
||||
# include "lighting/advanced/hlsl/gBufferConditionerHLSL.h"
|
||||
# include "lighting/advanced/hlsl/advancedLightingFeaturesHLSL.h"
|
||||
#endif
|
||||
|
|
@ -67,7 +67,7 @@ void AdvancedLightingFeatures::registerFeatures( const GFXFormat &prepassTargetF
|
|||
}
|
||||
else
|
||||
{
|
||||
#if defined( TORQUE_OS_WIN32 )
|
||||
#if defined( TORQUE_OS_WIN )
|
||||
cond = new GBufferConditionerHLSL( prepassTargetFormat, GBufferConditionerHLSL::ViewSpace );
|
||||
FEATUREMGR->registerFeature(MFT_PrePassConditioner, cond);
|
||||
FEATUREMGR->registerFeature(MFT_RTLighting, new DeferredRTLightingFeatHLSL());
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue