diff --git a/Engine/source/gfx/gl/tGL/tWGL.h b/Engine/source/gfx/gl/tGL/tWGL.h index d6575ae2d..af905dca0 100644 --- a/Engine/source/gfx/gl/tGL/tWGL.h +++ b/Engine/source/gfx/gl/tGL/tWGL.h @@ -25,14 +25,14 @@ #include "platform/platform.h" -#ifdef TORQUE_OS_WIN32 +#ifdef TORQUE_OPENGL #include "tGL.h" #include "GL/wglew.h" #define gglHasWExtension(EXTENSION) WGLEW_##EXTENSION -#endif //TORQUE_OS_WIN32 +#endif //TORQUE_OPENGL #endif diff --git a/Engine/source/lighting/advanced/advancedLightingFeatures.cpp b/Engine/source/lighting/advanced/advancedLightingFeatures.cpp index 98536ac37..bac201b2d 100644 --- a/Engine/source/lighting/advanced/advancedLightingFeatures.cpp +++ b/Engine/source/lighting/advanced/advancedLightingFeatures.cpp @@ -31,7 +31,7 @@ #include "gfx/gfxDevice.h" #include "core/util/safeDelete.h" -#if defined( TORQUE_OS_WIN32 ) || defined( TORQUE_OS_XBOX ) +#if defined( TORQUE_OS_WIN ) || defined( TORQUE_OS_XBOX ) # include "lighting/advanced/hlsl/gBufferConditionerHLSL.h" # include "lighting/advanced/hlsl/advancedLightingFeaturesHLSL.h" #endif @@ -67,7 +67,7 @@ void AdvancedLightingFeatures::registerFeatures( const GFXFormat &prepassTargetF } else { -#if defined( TORQUE_OS_WIN32 ) +#if defined( TORQUE_OS_WIN ) cond = new GBufferConditionerHLSL( prepassTargetFormat, GBufferConditionerHLSL::ViewSpace ); FEATUREMGR->registerFeature(MFT_PrePassConditioner, cond); FEATUREMGR->registerFeature(MFT_RTLighting, new DeferredRTLightingFeatHLSL()); diff --git a/Engine/source/lighting/basic/basicLightManager.cpp b/Engine/source/lighting/basic/basicLightManager.cpp index 01e1def78..952814053 100644 --- a/Engine/source/lighting/basic/basicLightManager.cpp +++ b/Engine/source/lighting/basic/basicLightManager.cpp @@ -172,7 +172,7 @@ void BasicLightManager::activate( SceneManager *sceneManager ) } else { - #if defined( TORQUE_OS_WIN32 ) + #if defined( TORQUE_OS_WIN ) FEATUREMGR->registerFeature( MFT_LightMap, new LightmapFeatHLSL ); FEATUREMGR->registerFeature( MFT_ToneMap, new TonemapFeatHLSL ); FEATUREMGR->registerFeature( MFT_NormalMap, new BumpFeatHLSL );