mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
windows unit testing
-removed the other 2 platforms just for now
This commit is contained in:
parent
9020d42d7c
commit
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76
.github/workflows/build-linux-gcc.yml
vendored
76
.github/workflows/build-linux-gcc.yml
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@ -1,76 +0,0 @@
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name: Linux Build GCC
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on:
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push:
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branches: [development]
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pull_request:
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branches: [development]
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env:
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build_type: "Release"
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cc: "gcc"
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cxx: "g++"
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux
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cancel-in-progress: true
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jobs:
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build-linux:
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if: github.repository == 'TorqueGameEngines/Torque3D'
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name: Linux Ubuntu Latest GCC
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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steps:
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- uses: actions/checkout@v3
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- name: Print env
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run: |
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echo github.event.action: ${{ github.event.action }}
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echo github.event_name: ${{ github.event_name }}
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- name: Setup GCC problem matcher
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uses: ammaraskar/gcc-problem-matcher@master
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- name: Install Linux Dependencies
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run: |
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sudo apt-get update && \
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sudo apt-get install -y \
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build-essential \
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nasm \
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libogg-dev \
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libxft-dev \
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libx11-dev \
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libxxf86vm-dev \
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libopenal-dev \
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libfreetype6-dev \
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libxcursor-dev \
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libxinerama-dev \
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libxi-dev \
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libxrandr-dev \
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libxss-dev \
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libglu1-mesa-dev \
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libgtk-3-dev
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- name: Configure Build & Install
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uses: ashutoshvarma/action-cmake-build@v1
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with:
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build-dir: ${{github.workspace}}/build
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# will set the CC & CXX for cmake
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cc: ${{env.cc}}
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cxx: ${{env.cxx}}
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build-type: ${{env.build_type}}
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# Extra options pass to cmake while configuring project
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configure-options: -DTORQUE_APP_NAME=Torque3D -DTORQUE_TESTING=ON
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# install the build using cmake --install
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install-build: true
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# run build using '-j [parallel]' to use multiple threads to build
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parallel: 14
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- name: Unit Tests
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shell: bash
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run: |
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cd "${{github.workspace}}/My Projects/Torque3D/game"
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./Torque3D runTests.tscript
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- name: Upload Artifact
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uses: ./.github/actions/upload-artifact
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with:
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name: torque3dLinuxGCCUnitTest
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57
.github/workflows/build-macos-clang.yml
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57
.github/workflows/build-macos-clang.yml
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@ -1,57 +0,0 @@
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name: MacOSX Build CLANG
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on:
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push:
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branches: [development]
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pull_request:
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branches: [development]
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env:
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build_type: "Release"
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cc: "clang"
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cxx: "clang++"
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macosx
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cancel-in-progress: true
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jobs:
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build-linux:
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if: github.repository == 'TorqueGameEngines/Torque3D'
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name: MacOSX Latest CLANG
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runs-on: macos-latest
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strategy:
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fail-fast: false
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steps:
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- uses: actions/checkout@v3
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- name: Print env
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run: |
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echo github.event.action: ${{ github.event.action }}
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echo github.event_name: ${{ github.event_name }}
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- name: Install MacOSX Dependencies
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run: |
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cmake --version
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- name: Configure Build & Install
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uses: ashutoshvarma/action-cmake-build@v1
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with:
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build-dir: ${{github.workspace}}/build
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# will set the CC & CXX for cmake
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cc: ${{env.cc}}
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cxx: ${{env.cxx}}
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build-type: ${{env.build_type}}
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# Extra options pass to cmake while configuring project
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configure-options: -DTORQUE_APP_NAME=Torque3D -DTORQUE_TESTING=ON
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# install the build using cmake --install
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install-build: true
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# run build using '-j [parallel]' to use multiple threads to build
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parallel: 14
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- name: Unit Tests
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shell: bash
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run: |
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cd "${{github.workspace}}/My Projects/Torque3D/game"
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./Torque3D.app/Contents/MacOS/Torque3D runTests.tscript
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- name: Upload Artifact
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uses: ./.github/actions/upload-artifact
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with:
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name: torque3dMacOSXCLANGUnitTest
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47
.github/workflows/build-windows-msvc.yml
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47
.github/workflows/build-windows-msvc.yml
vendored
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@ -4,12 +4,6 @@ on:
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branches: [development]
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pull_request:
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branches: [development]
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env:
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build_type: "Release"
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cc: "cl"
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cxx: "cl"
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environment_script: "C:/Program Files (x86)/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat"
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows
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cancel-in-progress: true
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@ -20,6 +14,25 @@ jobs:
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runs-on: windows-latest
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strategy:
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fail-fast: false
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matrix:
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config:
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- {
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name: "Windows Latest MSVC",
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os: windows-latest,
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build_type: "Release",
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cc: "cl",
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cxx: "cl",
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environment_script: "C:/Program Files (x86)/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat",
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generator: "Visual Studio 17 2022"
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}
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- {
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name: "Windows Latest MinGW",
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os: windows-latest,
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build_type: "Release",
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cc: "gcc",
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cxx: "g++",
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generator: "Ninja"
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}
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steps:
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- uses: actions/checkout@v3
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- uses: ilammy/msvc-dev-cmd@v1
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@ -31,31 +44,31 @@ jobs:
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- name: Setup MSVC problem matcher
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uses: ammaraskar/msvc-problem-matcher@master
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- name: Install Windows MSVC Dependencies
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- name: Install Dependencies For ${{matrix.config.name}}
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run: |
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cmake --version
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cmd "${{env.environment_script}}"
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cmd "${{matrix.config.environment_script}}"
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- name: Configure Build & Install
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- name: Configure Build
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uses: ashutoshvarma/action-cmake-build@v1
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with:
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build-dir: ${{github.workspace}}/build
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# will set the CC & CXX for cmake
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cc: ${{env.cc}}
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cxx: ${{env.cxx}}
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build-type: ${{env.build_type}}
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cc: ${{matrix.config.cc}}
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cxx: ${{matrix.config.cxx}}
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build-type: ${{matrix.config.build_type}}
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# Extra options pass to cmake while configuring project
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configure-options: -DTORQUE_APP_NAME=Torque3D -DTORQUE_TESTING=ON
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# install the build using cmake --install
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install-build: true
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install-build: false
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# run build using '-j [parallel]' to use multiple threads to build
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parallel: 14
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- name: Install
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run: cmake --install
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- name: Unit Tests
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shell: bash
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run: |
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cd "${{github.workspace}}/My Projects/Torque3D/game"
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./Torque3D.exe runTests.tscript
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run: ${{github.workspace}}/My Projects/Torque3D/game/Torque3D.exe runTests.tscript
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- name: Upload Artifact
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uses: ./.github/actions/upload-artifact
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44
.github/workflows/test-results.yml
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44
.github/workflows/test-results.yml
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@ -1,44 +0,0 @@
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name: Report Test Results
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on:
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workflow_run:
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workflows: [ "CMake" ]
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types: [ completed ]
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permissions:
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checks: write
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jobs:
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checks:
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runs-on: ubuntu-latest
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steps:
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# See https://docs.github.com/en/actions/learn-github-actions/variables#default-environment-variables
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# for a list of possible values
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- name: Download Windows Test Report
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uses: dawidd6/action-download-artifact@v2
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with:
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path: Windows
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name: junit-test-results-Windows
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workflow: ${{ github.event.workflow.id }}
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run_id: ${{ github.event.workflow_run.id }}
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- name: Download Linux Test Report
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uses: dawidd6/action-download-artifact@v2
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with:
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path: Linux
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name: junit-test-results-Linux
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workflow: ${{ github.event.workflow.id }}
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run_id: ${{ github.event.workflow_run.id }}
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- name: Download Mac Test Report
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uses: dawidd6/action-download-artifact@v2
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with:
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path: macOS
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name: junit-test-results-macOS
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workflow: ${{ github.event.workflow.id }}
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run_id: ${{ github.event.workflow_run.id }}
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- name: Publish Test Report
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uses: mikepenz/action-junit-report@v3
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with:
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commit: ${{github.event.workflow_run.head_sha}}
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report_paths: '**/My Projects/Torque3D/game/test_detail.xml'
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