windows unit testing

-removed the other 2 platforms just for now
This commit is contained in:
marauder2k7 2023-07-26 06:46:52 +01:00
parent 9020d42d7c
commit a4a77ee68a
4 changed files with 30 additions and 194 deletions

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@ -1,76 +0,0 @@
name: Linux Build GCC
on:
push:
branches: [development]
pull_request:
branches: [development]
env:
build_type: "Release"
cc: "gcc"
cxx: "g++"
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux
cancel-in-progress: true
jobs:
build-linux:
if: github.repository == 'TorqueGameEngines/Torque3D'
name: Linux Ubuntu Latest GCC
runs-on: ubuntu-latest
strategy:
fail-fast: false
steps:
- uses: actions/checkout@v3
- name: Print env
run: |
echo github.event.action: ${{ github.event.action }}
echo github.event_name: ${{ github.event_name }}
- name: Setup GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Install Linux Dependencies
run: |
sudo apt-get update && \
sudo apt-get install -y \
build-essential \
nasm \
libogg-dev \
libxft-dev \
libx11-dev \
libxxf86vm-dev \
libopenal-dev \
libfreetype6-dev \
libxcursor-dev \
libxinerama-dev \
libxi-dev \
libxrandr-dev \
libxss-dev \
libglu1-mesa-dev \
libgtk-3-dev
- name: Configure Build & Install
uses: ashutoshvarma/action-cmake-build@v1
with:
build-dir: ${{github.workspace}}/build
# will set the CC & CXX for cmake
cc: ${{env.cc}}
cxx: ${{env.cxx}}
build-type: ${{env.build_type}}
# Extra options pass to cmake while configuring project
configure-options: -DTORQUE_APP_NAME=Torque3D -DTORQUE_TESTING=ON
# install the build using cmake --install
install-build: true
# run build using '-j [parallel]' to use multiple threads to build
parallel: 14
- name: Unit Tests
shell: bash
run: |
cd "${{github.workspace}}/My Projects/Torque3D/game"
./Torque3D runTests.tscript
- name: Upload Artifact
uses: ./.github/actions/upload-artifact
with:
name: torque3dLinuxGCCUnitTest

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@ -1,57 +0,0 @@
name: MacOSX Build CLANG
on:
push:
branches: [development]
pull_request:
branches: [development]
env:
build_type: "Release"
cc: "clang"
cxx: "clang++"
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macosx
cancel-in-progress: true
jobs:
build-linux:
if: github.repository == 'TorqueGameEngines/Torque3D'
name: MacOSX Latest CLANG
runs-on: macos-latest
strategy:
fail-fast: false
steps:
- uses: actions/checkout@v3
- name: Print env
run: |
echo github.event.action: ${{ github.event.action }}
echo github.event_name: ${{ github.event_name }}
- name: Install MacOSX Dependencies
run: |
cmake --version
- name: Configure Build & Install
uses: ashutoshvarma/action-cmake-build@v1
with:
build-dir: ${{github.workspace}}/build
# will set the CC & CXX for cmake
cc: ${{env.cc}}
cxx: ${{env.cxx}}
build-type: ${{env.build_type}}
# Extra options pass to cmake while configuring project
configure-options: -DTORQUE_APP_NAME=Torque3D -DTORQUE_TESTING=ON
# install the build using cmake --install
install-build: true
# run build using '-j [parallel]' to use multiple threads to build
parallel: 14
- name: Unit Tests
shell: bash
run: |
cd "${{github.workspace}}/My Projects/Torque3D/game"
./Torque3D.app/Contents/MacOS/Torque3D runTests.tscript
- name: Upload Artifact
uses: ./.github/actions/upload-artifact
with:
name: torque3dMacOSXCLANGUnitTest

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@ -4,12 +4,6 @@ on:
branches: [development]
pull_request:
branches: [development]
env:
build_type: "Release"
cc: "cl"
cxx: "cl"
environment_script: "C:/Program Files (x86)/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat"
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows
cancel-in-progress: true
@ -20,6 +14,25 @@ jobs:
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
config:
- {
name: "Windows Latest MSVC",
os: windows-latest,
build_type: "Release",
cc: "cl",
cxx: "cl",
environment_script: "C:/Program Files (x86)/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat",
generator: "Visual Studio 17 2022"
}
- {
name: "Windows Latest MinGW",
os: windows-latest,
build_type: "Release",
cc: "gcc",
cxx: "g++",
generator: "Ninja"
}
steps:
- uses: actions/checkout@v3
- uses: ilammy/msvc-dev-cmd@v1
@ -31,31 +44,31 @@ jobs:
- name: Setup MSVC problem matcher
uses: ammaraskar/msvc-problem-matcher@master
- name: Install Windows MSVC Dependencies
- name: Install Dependencies For ${{matrix.config.name}}
run: |
cmake --version
cmd "${{env.environment_script}}"
cmd "${{matrix.config.environment_script}}"
- name: Configure Build & Install
- name: Configure Build
uses: ashutoshvarma/action-cmake-build@v1
with:
build-dir: ${{github.workspace}}/build
# will set the CC & CXX for cmake
cc: ${{env.cc}}
cxx: ${{env.cxx}}
build-type: ${{env.build_type}}
cc: ${{matrix.config.cc}}
cxx: ${{matrix.config.cxx}}
build-type: ${{matrix.config.build_type}}
# Extra options pass to cmake while configuring project
configure-options: -DTORQUE_APP_NAME=Torque3D -DTORQUE_TESTING=ON
# install the build using cmake --install
install-build: true
install-build: false
# run build using '-j [parallel]' to use multiple threads to build
parallel: 14
- name: Install
run: cmake --install
- name: Unit Tests
shell: bash
run: |
cd "${{github.workspace}}/My Projects/Torque3D/game"
./Torque3D.exe runTests.tscript
run: ${{github.workspace}}/My Projects/Torque3D/game/Torque3D.exe runTests.tscript
- name: Upload Artifact
uses: ./.github/actions/upload-artifact

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@ -1,44 +0,0 @@
name: Report Test Results
on:
workflow_run:
workflows: [ "CMake" ]
types: [ completed ]
permissions:
checks: write
jobs:
checks:
runs-on: ubuntu-latest
steps:
# See https://docs.github.com/en/actions/learn-github-actions/variables#default-environment-variables
# for a list of possible values
- name: Download Windows Test Report
uses: dawidd6/action-download-artifact@v2
with:
path: Windows
name: junit-test-results-Windows
workflow: ${{ github.event.workflow.id }}
run_id: ${{ github.event.workflow_run.id }}
- name: Download Linux Test Report
uses: dawidd6/action-download-artifact@v2
with:
path: Linux
name: junit-test-results-Linux
workflow: ${{ github.event.workflow.id }}
run_id: ${{ github.event.workflow_run.id }}
- name: Download Mac Test Report
uses: dawidd6/action-download-artifact@v2
with:
path: macOS
name: junit-test-results-macOS
workflow: ${{ github.event.workflow.id }}
run_id: ${{ github.event.workflow_run.id }}
- name: Publish Test Report
uses: mikepenz/action-junit-report@v3
with:
commit: ${{github.event.workflow_run.head_sha}}
report_paths: '**/My Projects/Torque3D/game/test_detail.xml'