mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
add macosx
This commit is contained in:
parent
1f2a527d8f
commit
9020d42d7c
7
.github/workflows/build-linux-gcc.yml
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7
.github/workflows/build-linux-gcc.yml
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@ -8,8 +8,6 @@ env:
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build_type: "Release"
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cc: "gcc"
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cxx: "g++"
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environment_script: "C:/Program Files (x86)/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat"
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run_tests: true
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux
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@ -17,7 +15,7 @@ concurrency:
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jobs:
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build-linux:
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if: github.repository == 'TorqueGameEngines/Torque3D'
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name: Linux Ubuntu 20.04 GCC
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name: Linux Ubuntu Latest GCC
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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@ -67,7 +65,6 @@ jobs:
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parallel: 14
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- name: Unit Tests
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if: ${{env.run_tests}}
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shell: bash
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run: |
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cd "${{github.workspace}}/My Projects/Torque3D/game"
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@ -76,4 +73,4 @@ jobs:
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- name: Upload Artifact
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uses: ./.github/actions/upload-artifact
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with:
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name: torque3dWindowsMSVCUnitTest
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name: torque3dLinuxGCCUnitTest
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57
.github/workflows/build-macos-clang.yml
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Normal file
57
.github/workflows/build-macos-clang.yml
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@ -0,0 +1,57 @@
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name: MacOSX Build CLANG
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on:
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push:
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branches: [development]
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pull_request:
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branches: [development]
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env:
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build_type: "Release"
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cc: "clang"
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cxx: "clang++"
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macosx
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cancel-in-progress: true
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jobs:
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build-linux:
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if: github.repository == 'TorqueGameEngines/Torque3D'
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name: MacOSX Latest CLANG
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runs-on: macos-latest
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strategy:
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fail-fast: false
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steps:
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- uses: actions/checkout@v3
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- name: Print env
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run: |
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echo github.event.action: ${{ github.event.action }}
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echo github.event_name: ${{ github.event_name }}
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- name: Install MacOSX Dependencies
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run: |
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cmake --version
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- name: Configure Build & Install
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uses: ashutoshvarma/action-cmake-build@v1
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with:
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build-dir: ${{github.workspace}}/build
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# will set the CC & CXX for cmake
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cc: ${{env.cc}}
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cxx: ${{env.cxx}}
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build-type: ${{env.build_type}}
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# Extra options pass to cmake while configuring project
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configure-options: -DTORQUE_APP_NAME=Torque3D -DTORQUE_TESTING=ON
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# install the build using cmake --install
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install-build: true
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# run build using '-j [parallel]' to use multiple threads to build
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parallel: 14
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- name: Unit Tests
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shell: bash
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run: |
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cd "${{github.workspace}}/My Projects/Torque3D/game"
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./Torque3D.app/Contents/MacOS/Torque3D runTests.tscript
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- name: Upload Artifact
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uses: ./.github/actions/upload-artifact
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with:
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name: torque3dMacOSXCLANGUnitTest
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2
.github/workflows/build-windows-msvc.yml
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2
.github/workflows/build-windows-msvc.yml
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@ -9,7 +9,6 @@ env:
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cc: "cl"
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cxx: "cl"
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environment_script: "C:/Program Files (x86)/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat"
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run_tests: true
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows
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@ -53,7 +52,6 @@ jobs:
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parallel: 14
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- name: Unit Tests
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if: ${{env.run_tests}}
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shell: bash
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run: |
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cd "${{github.workspace}}/My Projects/Torque3D/game"
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