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Projected Shadow fix
With Permission from Jeff Faust. // AFX CODE BLOCK (bug-fix) << // For ShapeBase objects this causes the shader to fade along with the // object and also prevents a rectangular shadow artifact from occuring // once the visibility is zero.
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@ -230,6 +230,9 @@ bool ProjectedShadow::_updateDecal( const SceneRenderState *state )
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lightCount++;
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lightCount++;
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}
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}
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if (mShapeBase)
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fade *= mShapeBase->getFadeVal();
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lightDir.normalize();
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lightDir.normalize();
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// No light... no shadow.
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// No light... no shadow.
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